All CNC machines (routing, engraving, and milling) are potentially dangerous and because Vectric Ltd. has no control over how the software described in this manual might be used, Vectric Ltd. or any associated Resellers cannot accept responsibility for any loss or damage to the work piece, machine or any individual, howsoever caused by misusing the software. Extreme care should always be taken and the output from the software thoroughly checked before sending it to a CNC machine.
The information in this manual may be subject to change without any prior notice. The software described in this manual is supplied under the terms and conditions of the software license agreement and may only be used in accordance with the terms of this agreement.
Vectric Ltd.
Web:
www.vectric.com
Email: info@vectric.com
Phone: +44 (0) 1527 850 323
Fax: +44 (0) 1527 850 323
This manual is designed to provide a comprehensive description of all the functions, tools, menus and icons available within the Cut2D Laser Desktop software package.
Access this document from Cut2D Laser Desktop's Help Menu ► Help Contents or from the Cut2D Laser Desktop folder in the program section of your Windows Start menu.
At the bottom of the page you will see an area with View All Help. This will download all the Help Documentation as a single web page which is useful for searching or if you need to create a paper copy of the documentation.
Please note that this document is a Reference Manual. If you require more guidance, or are still learning how to use Cut2D Laser Desktop, please ensure that you view the Getting Started Video Tutorials in the Cut2D Laser Desktop Video Tutorial Browser when starting the software, or go to the User Manual section.
Cut2D Laser Desktop also includes an extensive selection of video tutorials, which are accessible from the Tutorial Video Browser link when application first starts. These tutorials cover every aspect of Cut2D Laser Desktop's functionality and range in complexity from a beginner's overview, to advanced features and principles. They are intended to be extremely accessible by level of experience or topic and use real-world examples throughout. Videos can be watched online, or installed locally.
We welcome any comments on this manual or the other training material, please email support@vectric.com with your feedback.
The License Dialog is used to set the details you need to activate the software. This dialog can also be used to activate optional modules. The page that initially appears will give you the option to set your license details either automatically from your V&Co account or manually.
The 'Online Method' section below covers the process to follow if Online is selected.
The 'Manual Method' section below shows the process to follow if you wish to type in your license details manually or do not have an Internet connection available.
This method will allow you to retrieve your details automatically from your V&Co account. To use this select 'Online' and then click
on the form. The online section of the form will then be displayed.Pressing
on this dialog will launch a web browser which will take you to the V&Co login page if authentication is required.After logging in here with your V&Co account details another page may appear asking for permission for Cut2D Laser Desktop to access your license details.
This page will only appear if you have not already granted access. If this appears you should select 'Allow' to enable Cut2D Laser Desktop to retrieve your license details automatically.
At this point Cut2D Laser Desktop should be being displayed and the dialog should be automatically populated with any licenses available on your account.
You can select any of the product licenses available and information on the type of license will be displayed in the status area. Once the license and any modules have been selected by clicking on them
can be pressed to activate these and proceed to the summary page.This page displays the selected license and module details. If you are changing current license details or adding a module a restart will be required for these to fully take effect. In this case a check box will appear allowing you to restart automatically. If this is checked then when you press Cut2D Laser Desktop will automatically be restarted to apply the license changes. If you do not select this option the license changes take effect the next time Cut2D Laser Desktop is restarted.
The manual method allows entry of license details without requiring an Internet connection. Selecting 'Manual' and clicking
will cause the manual entry form to be displayed.The 'Registered User Name' from your license information should be entered into the 'Licensed To' area of the form and the license code can either be copied and pasted into the middle row of the dialog or manually typed into the lower section if 'Enter license code manually' is selected. The
button will become available when a code of the expected length has been entered.If the product is already licensed then a module code can be entered at this stage instead of the product code. If you wish to manually activate both a product and module code the product code should be added here and there will be an opportunity to add the module code later. Pressing
will set the license and display the summary screen.The summary screen shows the current licensed user and has an
button to allow additional modules to be added. Pressing this button will display the manual entry form again and allow the module details to be entered.If the licensed user is changed or a new module is added a restart will be required for these to take full effect. In this case a check box will appear allowing you to restart automatically. If this is checked then when you press the finish button the program will automatically be restarted to apply the license changes. If you do not select this option the license changes take effect the next time the program is restarted.
Your project is represented using 2D and 3D workspaces, each viewed via independent windows called the 2D View and 3D View, respectively. This division usefully maps to the typical workflow in which you will initially focus on the 2D design and layout of your project before moving to the 3D stage of modeling, toolpathing and previewing your finished part.
You can switch between the views using the tabs at the top of each window. In addition the shortcut-keys F2 and F3 will toggle the display between the two windows.
It is sometimes useful to see both the 2D and 3D representations at the same time. The Page Up and Page Down keys will arrange the 2 views either horizontally or vertically so you can see both workspaces simultaneously. To return to the tabbed display, simply click on the standard Windows Maximize button in the top right corner of either view window.
Many of the controls for manipulating the view in your project are similar in both 2D and 3D.
From within each view you can also directly interact with the objects that make up your job using the Object Selection Tools.
See also the Rulers, Guides and Snap Grid section.
Pan |
Click and hold the Left mouse button and drag the mouse about to Pan - Esc to cancel mode Shortcut: Click and drag the Middle mouse button or if using a 2 button mouse, Hold Ctrl + drag with Right Mouse button. |
|
Zoom Interactive |
Mouse with Middle Wheel - Scroll wheel in / out Mouse without Middle Wheel - Hold Shift + Push / Pull with Right Mouse button. |
|
Zoom Box |
Click top left corner, hold mouse down and drag to bottom right corner and release. Clicking the left mouse button will zoom in, Shift + click will zoom out. |
|
Zoom Extents |
Zooms to show material limits in the 2D window |
|
Zoom Selected |
With objects selected Zooms to the bounding box of the selection |
Above the view window is a handy toolbar that allows easier access to common tools. With the ability to create a double sided project you have easy access to switch between the Top and Bottom Sides of your project. The Layers Drop down bar has now moved from the drawing tab to the View Toolbar, making it accessible at all times. The other icons displayed in order of left to right are as follows:
When you are working on a two-sided job additional icons will appear on the View Toolbar. On the left you will see an icon indicating whether the job you are working on will be flipped horizontally or vertically. This is important because the software will automatically mirror your toolpaths and geometry around different axes depending on this setting. To maintain the correct alignment of your toolpaths you must physically turn the material on your CNC machine in the same direction as you have specified during the design process.
The next button indicates which side you are currently working on. It is a toggle button that can be clicked. Clicking this button swaps the active side of your job.
The final additional tool for two-sided job is on the right hand side of the View Toolbar and it allows you to toggle the 3D composite relief to show either the currently active side or your model only, or both sides of your model as a single solid block.
Cut2D Laser Desktop includes drawing and editing tools that allow designs to be created and modified, which can ultimately be used directly for toolpath creation.
Commands for vector creation and editing are very easy to use and multiple design elements can also be drawn or imported, scaled, positioned and interactively edited to make a new design.
Text can also be created using any TrueType or OpenType fonts installed on your computer, or the single stroke engraving fonts supplied with the software.
Click on an icon to learn more about it:
File Operations | |||||
Create a New File |
This option opens the Job Setup form, which is used to create a new blank job of the specified dimensions and type. The relative origins for X0, Y0 and Z0 are also specified at this point, and the measurement units can be set in either inches or metric. The Modeling Resolution and default 3D shading color/material can also be set at this stage. |
Open a File |
This option opens the File Open dialog window, allowing Cut2D Laser Desktop files (CRV) and importable 2D vector files to be selected and opened. |
Save a File |
This option opens the File Save As dialog window and allows the job to be saved as a Cut2D Laser Desktop file. Navigate to the required folder, enter a suitable name for the job and click the Save button. |
Import Vectors |
This opens the File Open dialog window and allows 2D DXF, EPS and AI and PDF files to be imported into the 2D View. The imported vectors will always be read in at the size and scale they were created in their original design software. Once open they can be scaled and edited in the same way as vectors created in Cut2D Laser Desktop. All the Vector tools will be dealt with in that section of this manual. To import toolpaths from PhotoVCarve and Cut3D (.PVC and .V3D file extensions), use File ► Import... ► Import PhotoVCarve or Cut3D Toolpaths from the main menu bar. Any Toolpath data saved as .PVC or .V3D files can be imported and will be visible in the Toolpath List. |
Import Bitmap |
This opens the File Open dialog window and allows image files to be selected and imported into the current open job. File types - BMP, JPG, TIF, GIF, PNG Images are imported to sketch vectors over the top of them, generate traced vectors. |
CRV |
Files previously created and saved in Cut2D Laser Desktop will be opened and displayed in the 2D Design window. All calculated toolpaths are stored/opened from the CRV file. |
DXF |
Files from other CAD or graphics software packages such as AutoCAD will be opened in the original size and position. The Job Setup Form is automatically opened showing the maximum X and Y dimensions of the opened design. The actual size of the material can then be specified along with the required thickness and appropriate X0, Y0 and Z0 origins. |
EPS |
Files from typical design software such as Corel Draw can be opened. The Job Setup form will automatically be opened so the required material size can be specified. By default the EPS file will be placed with the lower left corner of the design at X0, Y0. |
AI |
Files from typical design software such as Adobe Illustrator and Corel Draw can be opened. The Job Setup form will automatically be opened so the required material size can be specified. The AI file will be placed with the lower left corner of the design at X0, Y0 |
Software such as the Adobe product range can be used to convert files from other design and word processing software into the industry standard PDF file format. The text and vector content of PDF files is extracted when imported into Cut2D Laser Desktop. When importing multiple page PDF documents each page is placed on a separate layer. |
|
SKP |
SketchUp files with a .SKP extension (see www.sketchup.com) can be imported as 2D data suitable for machining. |
SketchUp files with a .SKP extension (see www.sketchup.com) can be imported as 2D data suitable for machining into a Cut2D Laser Desktop job using the File ► Import Vectors... command from the menu bar or the import vectors icon on the Drawing tab. To import data from a SketchUp file you must already have created or opened a job to import the data into.
As a SketchUp model is usually a 3D representation of the part, the SketchUp importer offers a number of options to allow you to start manufacturing the model.
We will illustrate the two main choices for how the model will be imported using the SketchUp model shown to the left.
The model shown in the screenshots is a cabinet constructed by following the instructions in the Fine Woodworking 'Google SketchUp guide for Woodworkers: The Basics' DVD which is available via the Fine Woodworking site at www.finewoodworking.com. Vectric have no affiliation with Fine Woodworking, we are just using screenshots of the model constructed while following their tutorials to illustrate the process of importing a SketchUp model.
When the SketchUp model is selected from the File Import dialog, the following dialog will be displayed.
Although this initially looks complex, the dialog is divided into four logical sections which will be describe below.
In the first section there are two main choices for how the data from the model will be imported, 'Exploded Flat Layout' and 'Three Views - Front, Top, Side' as shown below.
We will describe the 'Three Views - Front, Top, Side' option first as it is the simplest.
This option will create an 'engineering drawing' style layout of the SketchUp model as shown in the screenshot below.
The size of the model is preserved and it is relatively simple to pick up dimensions for parts you are going to manufacture from the various views. The colors of the lines you see are taken from the colors of the original SketchUp layers the various parts of the model are on.
This option will take each component in the model and orientate it flat ready for machining as shown in the screenshot below.
Once this option is selected a number of sub-options also become available.
This section controls what Cut2D Laser Desktop considers to be the 'top' face of each part.
If this option is selected, for each part in the model, the 'face' with the largest area based on its outer perimeter (i.e. ignoring holes etc.) is considered to be the 'top' face and the part is automatically rotated so that this face is facing upwards in Z. This strategy works very well for models which are to be manufactured from sheet goods where there are no features on particular faces which need to be on the 'top' (such as pockets).
This option allows the user to control more explicitly the orientation of each part in the model. Within SketchUp the user can 'paint' the face of each component/group with a material/color of their choice to indicate which face will be orientated on top when the model is imported. When this option is selected simply chose the material which has been used to indicate the top face from the drop down list. If a part is found in the model which does not have a face with the specified material, that part will be oriented by making the largest face the top.
This field lets the user specify the gap between parts when they are first imported. After importing, the nesting functions within Cut2D Laser Desktop can be used to layout the parts with more control and across multiple sheets.
SketchUp does not maintain true arc or circle information for the boundaries of its parts. This is a problem when it comes to machining as the 'polygonal' SketchUp representation can give very poor machining results. For this reason, Cut2D Laser Desktop offers the option to refit circles and arcs to imported data.
The screenshot above left shows the results of importing a part with a filleted corner and hole with these options unchecked. The 'fillet' is made up of a series of straight line segments and the circular 'hole' is actually a polygon made up of straight lines.
The screen shot above right shows the same part imported with both these options checked ✓. The 'fillet' now consists of a single smooth arc and the circular 'hole' now also consists of arcs rather than straight line segments. Both these features will machine more cleanly in this form.
A SketchUp model will often contain parts that you do not wish to machine (such as hinges, knobs etc.) or data which will be cut from different thicknesses of material and hence different parts need to be imported into different Cut2D Laser Desktop jobs. To allow control over what is imported you can choose to only import parts of the model which are on particular layers using this section of the dialog.
To only import data from selected layers, choose the 'import visible data on selected layers' option and click the check box next to each layer to indicate if you want to import data from that layer. Note that the number of parts on each layer is displayed next to the layer name.
It is very easy to assign different parts of the model to different layers within SketchUp to help with the import process into Cut2D Laser Desktop. The screenshot below shows the result of only importing data on the 'Door' layer from the example.
As long as the 'Group imported parts' option is selected, these parts can then be easily nested ready for machining as shown in the image below (the 'Group imported parts' option is explained later in this section).
This section of the form allows advanced handling of how 'parts' within the SketchUp model are identified and treated on import.
This option is normally selected for all but the simplest models as it allows each 'part' of the model to be selected, moved and nested easily after import. You will need to ungroup the imported data after nesting etc. to allow individual features to be machined. By default, Cut2D Laser Desktop will treat each SketchUp group / component as a single part UNLESS it contains other groups or components within it, in which case each lowest level group / component will be treated as a separate part.
Items which you retain in groups can be ungrouped at any time in the usual ways.
If the right-click menu-option to Ungroup back onto original object layers is used (which is the default option when using the icon or shortcut U) then the software will place the ungrouped items back onto the original layers they were created on in SketchUp.
If you have a complex model which contain 'parts' which are made up of other groups / components, you will need to do some work on your model to identify these parts for Cut2D Laser Desktop. The way this is done is by setting the name of the groups / components that you wish to be treated as a single part to start with__ (two underscore characters). For example, if you had a model of a car and you wanted the wheels / tires / hub nuts to be treated as a single part even though the Tire, Wheel and other parts were separate components, you would group the parts together and name them something like __WheelAssembly in SketchUp. When this model was imported, and Cut2D Laser Desktop reached the group/component with a name starting with __ it would treat all subsequent child objects of that object as being the same part.
There is a style of 'building' with SketchUp where individual 'parts' are made up of several components 'butted' against each other. The screenshot below shows such a component.
This object is made up of many smaller components representing the tabs on the top, the connectors at the end and the support at the bottom as shown below.
Although when can treat this as a single 'part' when imported by starting its name with __ (two underscores), the imported part is still going to be difficult to machine. The screenshot below shows the part imported into Cut2D Laser Desktop without the 'Replace outer boundary' option checked ✓. The part in the image has been ungrouped and the central vector selected.
As you can see, the outer boundary is made up of separate segments for each 'feature'. Cut2D Laser Desktop does have the ability to create an outer boundary for vectors but this can be time consuming if it has to be done manually. If the 'Replace outer boundary' option is checked, ✓ for every part Cut2D Laser Desktop will try to create a single outer boundary and delete all the vectors which were part of this boundary. The screenshot below shows the result of importing the same data with this option checked, ✓ this time the part has been ungrouped and the outer vector selected.
This data is now ready to be machined directly. It is important to understand the limitations of this option. It can be substantially slower. Creating robust boundaries for each part can consume a lot of processing power. Any feature which shares an edge with the boundary will be deleted. If the tabs on the top of this part were to have been machined 'thinner', this approach would not have been suitable as the bottom edge of the tabs has been removed.
The new features will help a lot of SketchUp users dramatically reduce the time it takes to go from a SketchUp design to a machinable part using Cut2D Laser Desktop.
It is important to understand though that while these options provide a useful set of tools, in many cases there will still be additional editing required to ensure the part is ready to toolpath.
Understanding the options and how they work will allow the part to be designed in SketchUp with these in mind and therefore help to minimize the time to machine once the data is imported.
The PDF Export form allows vectors within your drawings to be exported into PDF format.
Selecting Export All will export all of the vectors contained on the specified sheets and layers.
Selecting Export Selected Only will export only the vectors which are currently selected and on the specified sheets and layers.
The sheets you wish to be exported to PDF can be selected from within this section. Clicking
will deselect all of the sheets and clicking will cause all of the sheets to become selected. You can also manually select/deselect individual sheets by clicking on the check box to the left of the sheet name.The layers you wish to be exported to PDF can be selected from within this section. All the visible layers with content on them will show up in this list.
When All visible layers is chosen all of the vector layers will be selected. Only vectors on the layers selected will be exported into the PDF file. When Selected layers only is chosen individual layers can be manually selected/deselected by clicking on the check box to the left of the layer name.
Export Job Bounds - If this option is selected a vector representing the boundary of the job will also be output to the PDF file.
Clicking
will prompt you to choose a filename and location for your file and save your drawing in PDF format at that location.The Cut, Copy and Paste functions in Cut2D Laser Desktop can be used on
Cut |
The Cut tool removes the selected objects from a design in a similar way to pressing the Delete key, but the selected objects are copied to the clipboard and can be Pasted into either the current file or a new file if required. Only one item can be Cut or Copied at a time. |
Copy |
The Copy tool copies selected objects to the clipboard, leaving the original in place and allows duplicates to be made and re-used in the design by pressing the Paste icon. Only one item can be Cut or Copied at a time. |
Paste |
This Paste option places the contents of the clipboard (created by Cut or Copy) into the design, allowing elements to be re-used in different areas of a design or in other Cut2D Laser Desktop parts. |
Undo |
Clicking this option steps backwards through the design changes made by the user. |
Redo |
Clicking this option steps forward through design steps that have been Undone using the Undo command (see above) to get back to stage that the user started using the Undo function. |
The Job Setup form is displayed whenever a new job is being created, or when the size and position of an existing job is edited. It allows to create following types of job:
The Job Setup form is displayed whenever a new job is being created, or when the size and position of an existing job is edited.
Single Sided job type should be used when design only requires the material to be cut from one side. This is the simplest type of job to design and machine.
For more information about Double Sided job type see Job Setup - Double Sided.
This section of the form defines the dimensions of the material block you will be using for your project in terms of width (along the X axis), height (along the Y axis) and thickness (along the Z axis).
It also allows you to select which units of measurement you prefer to design in - either inches (Imperial/English) or millimeters (Metric).
Indicates whether the tip of the tool is set off the surface of the material (as shown in the diagram) or off the bed / table of the machine for Z = 0.0.
This datum can be set at any corner, or the middle of the job. This represents the location, relative to your design, that will match the machine tool when it is positioned at X0, Y0. While this form is open, a red square is drawn in the 2d view to highlight the datum's position.
This option allows the datum position to be set to a value other than X0, Y0.
When editing the Job Size parameters of an existing job, this option determines whether any drawings you have already created will be scaled proportionally to match the new job dimensions. If you wish to preserve the existing size of your drawings, even after the job size has changed, leave this option unchecked. With this option checked, your drawings will be re-sized to remain in the same proportion and relative position within your new material extents when you click
.This sets the resolution/quality for the 3D model. When working with 3D models a lot of calculation and memory may be required for certain operations. Setting the Resolution allows you to choose the best balance of quality and speed for the part you are working on. The better the resolution quality chosen, the slower the computer will perform.
As this is completely dependent on the particular part you are working on and your computer hardware performance, it is difficult in a document like this to recommend what the setting should be. Generally speaking, the Standard (fastest) setting will be acceptable for the majority of parts that Cut2D Laser Desktop users make. If the part you are making is going to be relatively large (over 18 inches) but still has small details, you may want to choose a higher Resolution such as High (3 x slower) and for very large parts (over 48 inches) with small details then the Highest (7 x slower) setting may be appropriate.
The reason that the detail of your part needs to be taken into account is that if you were making a part with one large item in it (e.g. a fish) then the standard resolution would be OK but if it was a part with many detailed items in it (e.g. a school of fish) then the High or Highest setting would be better. As previously stated these are extremely general guidelines as on slower/older computers operations with the highest setting may take a long time to calculate.
As the Resolution is applied across your whole work area it is important to set the size of your part to just be big enough to contain the part you plan to carve. It would not be advisable to set your material to be the size of your machine - e.g. 96 x 48 if the part you plan to cut is only 12 x 12 as this would make the resolution in the 12 x 12 area very low.
This sets the color or material effect which will be applied to the base 3D model. It is possible to change this at any time and also to apply different colors and materials to different Components using the Component manager.
In most cases a new job represents the size of the material the job will be machined into or at least an area of a larger piece of material which will contain the part which is going to be cut. Clicking OK creates a new empty job, which is drawn as a gray rectangle in the 2D View. Dotted horizontal and vertical Grey lines are drawn in the 2D design window to show where the X0 and Y0 point is positioned.
The Job Setup form is displayed whenever a new job is being created, or when the size and position of an existing job is edited.
Double Sided job type is useful when it is desired to cut both sides of your material. Cut2D Laser Desktop allows you to visualise and manage the creation and cutting process of both sides of your design within a single project file.
For more information about Single Sided job type see Job Setup - Single Sided.
This section of the form defines the dimensions of the material block you will be using for your project in terms of width (along the X axis), height (along the Y axis) and thickness (along the Z axis).
It also allows you to select which units of measurement you prefer to design in - either inches (Imperial/English) or millimeters (Metric).
Indicates whether the tip of the tool is set off the surface of the material (as shown in the diagram) or off the bed / table of the machine for Z = 0.0.
This option allows Z Zero to reference the same physical location, regardless whether material is flipped or not
This datum can be set at any corner, or the middle of the job. This represents the location, relative to your design, that will match the machine tool when it is positioned at X0, Y0. While this form is open, a red square is drawn in the 2d view to highlight the datum's position.
This option allows the datum position to be set to a value other than X0, Y0.
This section gives choice between horizontal and vertical flipping when changing machining side. Cut2D Laser Desktop uses that information to correctly manage the alignment of the geometry relating to each side.
When editing the Job Size parameters of an existing job, this option determines whether any drawings you have already created will be scaled proportionally to match the new job dimensions. If you wish to preserve the existing size of your drawings, even after the job size has changed, leave this option unchecked. With this option checked, your drawings will be re-sized to remain in the same proportion and relative position within your new material extents when you click
.This sets the resolution/quality for the 3D model. When working with 3D models a lot of calculation and memory may be required for certain operations. Setting the Resolution allows you to choose the best balance of quality and speed for the part you are working on. The better the resolution quality chosen, the slower the computer will perform.
As this is completely dependent on the particular part you are working on and your computer hardware performance, it is difficult in a document like this to recommend what the setting should be. Generally speaking, the Standard (fastest) setting will be acceptable for the majority of parts that Cut2D Laser Desktop users make. If the part you are making is going to be relatively large (over 18 inches) but still has small details, you may want to choose a higher Resolution such as High (3 x slower) and for very large parts (over 48 inches) with small details then the Highest (7 x slower) setting may be appropriate.
The reason that the detail of your part needs to be taken into account is that if you were making a part with one large item in it (e.g. a fish) then the standard resolution would be OK but if it was a part with many detailed items in it (e.g. a school of fish) then the High or Highest setting would be better. As previously stated these are extremely general guidelines as on slower/older computers operations with the highest setting may take a long time to calculate.
As the Resolution is applied across your whole work area it is important to set the size of your part to just be big enough to contain the part you plan to carve. It would not be advisable to set your material to be the size of your machine - e.g. 96 x 48 if the part you plan to cut is only 12 x 12 as this would make the resolution in the 12 x 12 area very low.
This sets the color or material effect which will be applied to the base 3D model. It is possible to change this at any time and also to apply different colors and materials to different Components using the Component manager.
In most cases a new job represents the size of the material the job will be machined into or at least an area of a larger piece of material which will contain the part which is going to be cut. Clicking OK creates a new empty job, which is drawn as a gray rectangle in the 2D View. Dotted horizontal and vertical Grey lines are drawn in the 2D design window to show where the X0 and Y0 point is positioned.
Click on an icon to learn more about it:
Create Vectors | |||||
Closed Shapes | |||||
Open Shapes | |||||
Creating Text | |||||
Trace Bitmap Dimensions |
Each tool gives you the option of dynamically drawing with the mouse in the 2D View, or entering precise data using the form. When you click on a shape tool icon its associated form will open on the Drawing tab. Here you can see the precise dimensions of the shape you are working on, which you can edit directly, as well as other options specific to the type of shape you are editing.
If you click on a shape drawing tool when nothing is selected in the 2D View, you will be able to create new shapes using the
button. If you select a previously created shape, you will be able to modify its properties using the same form and update the shape using the button.There are a number of tools dedicated to the creation and editing of text. These can be found on the Drawing tab, below the shape creation tools.
Cut2D Laser Desktop can make use of any TrueType font already installed on your computer, as well as Vectric's own single-line fonts designed specifically for CNC machining.
Use the Draw Text, or Draw Auto Text, to create text within your design. The Text selection tool then allows you to dynamically alter the text positioning, spacing or even to bend your text into an arc. For even more flexibility, use the Text on Curve tool to place your text along any vector curve or line that you have drawn. The Convert Text to Curves tool allows you to then use Node Editing to fine tune the vectors of the text to any shape required.
The text tools are accessed using the following icons:
Trace Bitmap tool allows you to automatically trace imported bitmaps using a variety of options within the tool to control the vectors that are created.
The dimensions tool allows you to add a variety of dimensioning annotations to your vector drawing.
Circles can be created interactively with the cursor and Quick Keys or by entering the exact coordinates and diameter / radius with typed input.
The default mode and the procedure for drawing circle is:
Click and drag the Left mouse to indicate the center point followed by releasing the button at the required radius / diameter (depends on what is set on the form).
As the cursor is dragged across the screen the radius is dynamically updated. The increments will depend upon your snap radius and the job size.
The radius or diameter can be specified while dragging out a circle:
Type the value while dragging followed, by D if it's a diameter, or R if it's a radius:
Keys | Result |
---|---|
12R | Radius 12 |
2R | Radius 2 |
1D | Diameter 1 |
Circles can also be drawn by entering the required XY origin, selecting either Radius or Diameter and entering the required size on the form.
Click
to update the circle.Open the Draw Circle form and select the circle to modify.
The selected circle is displayed as a dotted magenta line. Edit the Center Point and Radius or Diameter
Click
to update the circleTo modify another circle without closing the form hold a Shift key down and select the next circle.
To finish drawing with the tool, you can:
Ellipse / ovals can be created interactively with the cursor and Quick Keys or by entering the exact coordinates for the center point, height and width with typed input.
The quickest and simplest way to draw an ellipse is:
Holding Alt and dragging creates an ellipse from the middle point.
Holding Ctrl and dragging creates a circle.
Instead of releasing the left mouse button when you have dragged your shape to the required size, you can also type exact values during the dragging process and set properties precisely.
By default, two values separated by a comma, will be used to set width and height of your ellipse. One value will create a circle with the given diameter. While you are dragging out the ellipse, type Width Value,Height ValueEnter or Diameter,Enter to create an ellipse with the specified dimensions.
Keys | Result |
---|---|
2.5,1Enter | Creates ellipse with a width of 2.5 and a height of 1. |
By using specific letter keys after your value, you can also indicate precisely which property it relates to.
Quick Keys | Result |
---|---|
ValueX | Creates an ellipse at the current dragged height, but with the width set to the entered value. |
ValueY | Creates an ellipse at the current dragged width, but with the height set to the entered value. |
ValueWValueH | Creates an ellipse with a specified width (W) and height (H). |
Keys | Result |
---|---|
1X | Current dragged height with width (X) of 1. |
1Y | Current dragged width and height (Y) of 1. |
1W2H | A width (W) of 1 and height (H) of 2. |
Accurate ellipses can also be drawn by entering the required XY origin point with the Width and Height of the oval. Click
to create the ellipse.To modify another ellipse without closing the form hold a Shift key down and select the next ellipse.
To finish drawing with the tool, you can:
Rectangles can be created by using the Draw Polyline tool or using the Draw Rectangle Tool. The Draw Rectangle Tool allows rectangles to be created interactively with the cursor and Quick Keys or by entering the exact coordinates, type of corners (square, internal or external radius) and Width and Height using typed input.
The quickest and simplest way to draw a rectangle is:
Holding Alt and dragging creates a rectangle from the middle point.
Holding Ctrl and dragging creates a square.
As the cursor is dragged across the screen so the XY size is dynamically updated. The increments will depend upon your snap radius and the job size.
Instead of releasing the left mouse button when you have dragged your shape to the required size, you can also type exact values during the dragging process and set properties precisely.
By default, two values separated by a comma, will be used to set width and height of your rectangle. One value will create a square with that side length. While you are dragging out the rectangle corner, type Width Value,Height ValueEnter or Side Length,Enter to create a rectangle with the specified width and height.
Keys | Result |
---|---|
1,2.5Enter | Creates rectangle with a width of 1 and a height of 2.5. |
By using specific letter keys after your value, you can also indicate precisely which property it relates to.
Quick Keys | Result |
---|---|
ValueX | Creates a rectangle at the current dragged height, but with the width set to the entered value. |
ValueY | Creates a rectangle at the current dragged width, but with the height set to the entered value. |
ValueRValueX | Creates a rectangle with a radius (R) and width (X) set by the two entered values, but using the currently dragged height. |
ValueRValueY | Creates a rectangle with a radius (R) and height (Y) set by the two entered values, but using the currently dragged width. |
ValueWValueH | Creates a rectangle with a specified width (W) and height (H). No radiused corners. |
ValueRValueWValueH | Create a rectangle with radius (R), width (W) and height (H) all specified by the entered values. |
Keys | Result |
---|---|
1X | Current dragged height with width (X) of 1. |
1Y | Current dragged width and height (Y) of 1. |
0.1R1X | A corner radius (R) of 0.1, a width (X) of 1 and the current dragged height. |
0.1R1Y | A corner radius (R) of 0.1, a height (Y) of 1 and the current dragged width. |
1W2H | A width (W) of 1 and height (H) of 2, no corner radius. |
0.1R1W2H | A corner radius (R) of 0.1, width (W) of 1 and height (H) of 2 |
Rectangles can also be drawn by entering the required XY origin point with the Width and Height of the rectangle.
Corners of the rectangle can be Square, Radiused Externally or Radiused Internally.
To modify another rectangle without closing the form hold a Shift key down and select the next rectangle.
If you hold a Shift key down and select an object that isn't a rectangle (so if you click text or a polyline, for example) a Rectangle will be created as a bounding box of the clicked object:
To finish drawing with the tool, you can:
Polygons (e.g. Triangles, Pentagons, Hexagons etc.) can be created interactively with the cursor and Quick Keys or by entering the number of sides, exact coordinates and radius using typed input.
As the cursor is dragged across the screen so the radius is dynamically updated. The increments will depend upon your snap radius and the job size.
Instead of releasing the left mouse button when you have dragged your shape to the required size, you can also type exact values during the dragging process and set properties precisely.
By default, entering a single values will be used to set the radius of your polygon. While you are dragging out the polygon, type Radius ValueEnter to create a polygon with the precisely specified radius.
Keys | Result |
---|---|
2.5Enter | Creates a polygon with a radius of 2.5, all other settings as per the form. |
By using specific letter keys after your value, you can also indicate precisely which property it relates to.
Quick Keys | Result |
---|---|
ValueD | Creates a polygon with the diameter (D) specified, with all other properties as per the form. |
ValueSValueR | Creates a polygon with the specified number of sides (S) and the outer radius (R). |
ValueSValueD | Creates a polygon with the specified number of sides (S) and the outer diameter (D). |
Keys | Result |
---|---|
1R | Outer radius (R) 1, number of sides as per form. |
1D | Outer diameter (D) 1, number of sides as per form. |
8S1R | An 8 sided (S) polygon with an outer radius (R) of 1. |
6S2.5D | A 6 sided (S) polygon with an outer diameter (R) of 2.5. |
Polygons can also be drawn by entering the required XY origin , selecting either Radius or Diameter and entering the required size.
Open the Draw Polygon form and select the circle to modify.
The selected circle is displayed as a dotted magenta line.
To modify another polygon without closing the form hold the Shift key down and select the next polygon.
To finish drawing with the tool, you can:
Stars can be created interactively with the cursor and Quick Keys, or by entering the number of points, exact coordinates and outer radius and inner radius percentage using typed input.
The quickest and easiest way to create a star is by clicking and dragging the shape to size in the 2D View using the mouse.
As the cursor is dragged across the screen so the outer radius is dynamically updated. The increments will depend upon your snap radius and the job size.
Instead of releasing the left mouse button when you have dragged your shape to the required size, you can also type exact values during the dragging process and set properties precisely.
By default, entering a single value will be used to set the outer radius of your star. While you are dragging out the star, type Radius ValueEnter to create a star with the precisely specified outer radius.
Quick Keys | Result |
---|---|
2.5Enter | Creates a star with an outer radius of 2.5, all other settings as per the form. |
By using specific letter keys after your value, you can also indicate precisely which property it relates to.
Quick Keys | Result |
---|---|
ValueD | Creates a star with the outer diameter (D) specified, with all other properties as per the form. |
ValueIValueR | Creates a start with the inner radius percentage (I) and the outer radius (R). The inner radius is defined in terms of a percentage of the outer radius or diameter. All other properties are as per the form. |
ValuePValueR | Creates a star with the specified number of points (P) and the outer radius (R). |
ValuePValueIValueR | Creates a star with the specified number of points (P), inner radius percentage (I) and the outer radius (R). |
Quick Keys | Result |
---|---|
1R | Outer radius (R) 1, other proporties as per form. |
1D | Outer diameter (D) 1, other properties as per form. |
6P1R | An 6 pointed (P) star with an outer radius (R) of 1. |
6P1D | An 6 pointed (P) star with an outer diameter (D) of 1. |
6P25I4D | A 6 pointer (P) star with an outer diameter (D) of 4 and an inner diameter that is 25% of the outer (i.e. 1). |
Stars can also be drawn by entering the Number of Points, Center Point, Outer Radius and Inner Radius Percentage.
The selected shape is displayed as a dotted magenta line.
To modify another star without closing the form hold a Shift key down and select the next star.
To finish drawing with the tool, you can:
This tool creates continuous straight lines through points clicked, entered coordinates, tangent between a point and an arc or tangent to two arcs.
The quickest and easiest way to draw a line is by clicking within the 2D View using the mouse.
The polyline tool can also be used create lines that are tangent to arcs in your existing drawing.
To create a line tangent from a point to an arc simply enter the initial point and then hover the cursor over the arc and press T.
To create a line tangent from an arc to a point click on the arc to insert a point and then hover the cursor over the next point position and press T.
To create a line tangent from one arc to another click on the arc to insert a point and then hover the cursor over the second arc and press T.
An existing open contour can be extended by holding down the Ctrl key and then clicking on either its start or end point.
Instead of releasing the left mouse button when you have dragged your shape to the required size, you can also type exact values during the dragging process and set properties precisely.
By default, entering a single value will be used to add a point at the specified distance along the line direction currently indicated by the mouse pointer position, relative to the preceding point. With polyline drawing underway, move the mouse pointer in the direction you wish to create a new line segment and type Length ValueEnter to extend the line by the specified distance in that direction.
By default two values, separated by a comma, will create the next line point at the absolute X Y coordinate indicated by the two values, respectively. While drawing, type X Value,Y ValueEnter to place the next point precisely at specified X and Y position.
Keys | Result |
---|---|
3.5Enter | Adds the next point at a distance of 3.5 along the line direction indicated by the current mouse pointer position. |
1,2.5Enter | Adds the next point at the absolute position 1 in X and 2.5 in Y |
By using specific letter keys after your values, you can also specify the line segment in terms of angle and length.
Quick Keys | Result |
---|---|
ValueAValueL | Creates the next line segment at an angle (A) degrees from the last point and with a length (L). |
Keys | Result |
---|---|
45A3L | A line segment at 45 degrees (A) and a length (L) of 3. |
15A2.5L | A line segment at a 15 degree angle (A) and a length (L) of 2.5. |
You can also use the form to enter values for each line segment as you go along. The segments can be defined using:
Once you have entered the values you wish to use:
The Create Arc tool allows a single arc span to be created using precise values, or dynamically within the 2D View.
Precise values for the start and end point positions (in absolute X Y coordinates) and either the radius or the height of the arc can be entered in the form directly. Click
to draw and arc using these values.The properties of an arc can be edited at any time by selecting the arc before choosing the Create Arc tool.
This opens the form with the current properties and position of the selected arc and these values can then be edited.
Click
to update the selected arc with the new values.This tool creates a smooth, flowing, continuous curve through clicked points.
An existing open contour can be extended by holding down the Ctrl key and then clicking on either its start or end point.
Repeating texture patterns can be created using the Create Vector Texture tool. These vectors can be machined in a variety of ways to create attractive textures.
To use the tool click the icon on the drawing tab. If required, select any contours that you wish the pattern to be created within. By using the sliders and edit boxes on the form the style of the created pattern can be varied. Click
to see a preview your created texture as you adjust the form's parameters. When you are happy with the preview, click to create the pattern.The lines in the texture are created at an angle. This value can be set to any value between -90 degrees and 90 degree.
The line spacing controls the distance between the contours created by the tool. Use the edit box labeled Max. Spacing to enter a maximum value of line spacing. The slider underneath the edit box controls the degree of variation in the line spacing. If the slider is to the far left then this mean variation is at a minimum and so the lines are evenly spaced. If the slider is to the far right the variation is highest and so the distance between created contours varies between zero and the maximum spacing specified.
Within this section of the form the created pattern can be made to behave in a wave-like fashion. This wave is controlled by two parameters: the amplitude and wavelength.
The wavelength describes the length over which the contours shape repeats itself. A bigger wavelength gives a long wave while a small wavelength gives a short wave.
The amplitude describes the height of the wave. Larger amplitude means a taller wave and smaller amplitude means a shallow wave.
The noise slider controls the degree of randomness applied to the above values and can be used to create less regular patterns.
To create the vectors on a new layer make sure the check box labeled Place Vectors on Layer is checked ✓ and enter the layer name into the edit box labeled Name.
The vectors created by this function have many applications but a key one is to combine them with either a Profile Toolpath or where available the Texture Toolpath to create decorative panels and background textures, a small selection of the possible results you can derive from this combination are shown in the images below.
This form allows text to be created at a specified point and height.
Text is edited in-place including Arc Text and Text on a Curve, even if it has been moved, scaled and rotated.
If the form is opened with no selection, the new text is placed somewhere on the material (if possible) between the center of the material and the center of the view to help keep it visible. An empty box is drawn in the view which helps visualize the currently specified text height and anchor point.
Existing text has guide lines showing the height of the top line of text. Some fonts will descend below the lower line like handwriting on a note pad.
Clicking selected text while editing, changes the anchor point to a box which can be dragged and dropped with snap.
The view is updated shortly after the user stops changing the form properties (e.g. mouse-wheel scrolling through the font list).
Changing the justification maintains the anchor point
Custom kerning and spacing (adjusted using the Kerning and Spacing tool) is maintained through the edit where possible.
Fonts that start with the @ character are drawn vertically downwards and are always left justified.
The Single Line Radio Button changes the Fonts list to show a selection of fonts that are very quick to engrave.
The
button opens a larger text entry window that makes it easier to enter text that needs to run on longer line lengths. Clicking accepts any text entered into the window and will throw away any changes.Positions text relative to the full body of text, this only has a noticeable effect when writing multiple lines of text.
Sets the position of your text block. Either enter values directly and click
, or click in the 2D View with the mouse cursor to set the position values interactively. Clicking in the 2D View will begin a new block of text, set to the new Anchor point.
To edit text properties or content of previously created text:
If the Create Text form is open, hold the Shift key down and click the text you wish to edit or
If the Create Text form is closed, click the left mouse button on the text in the 2D View to select it before opening this form.
The form will now allow you to edit the properties of the selected text.
Click the
button to update the changes in the 2D View. Click the button to finish or cancel the editing and close the form.This option automatically sizes a block of text to fit inside the bounding box (width and height limits) of a selected vector. If no vector is selected the text is scaled to fit the size of the material.
When the Text form is open, the Dimensions for the Width and Height of the selected vectors or job dimensions are shown, and these are used to constrain the font size of the text.
The procedure for Drawing Text in the 2D Window is:
Fonts that start with the @ character are drawn vertically downwards and are always left justified.
The Single Line Radio Button changes the Fonts list to show a selection of fonts that are very quick to engrave.
This example shows text (in an Engraving Font) drawn in an ellipse. The bounding box of the ellipse is used for the layout:
The
button opens a larger text entry window that makes it easier to enter text that needs to run on longer line lengths.Clicking
accepts any text entered into the window and will throw away any changes.Positions text relative to the selected bounding box or material size with options for left, center and right aligned.
These are the actual size of the box into which the text will be fitted. If the text is scaled interactively (by left clicking twice on the text) or precisely using the scale tool, the new bounding box is updated and displayed as a light gray rectangle.
The distance between the text and the bounding box where:
When the text fits the width of the box and there is space above and below it, the text can be made to fill that vertical space using one these methods:
When the text fits the height of the box and there is space at the sides, the text can be made to fill that horizontal space using one these methods:
To edit text properties or content of previously created text:
If the Create Text form is open, hold the Shift key down and click the text you wish to edit or
If the Create Text form is closed, click the left mouse button on the text in the 2D View to select it before opening this form.
The form will now allow you to edit the properties of the selected text.
Click the
button to update the changes in the 2D View. Click the button to finish or cancel the editing and close the form.Select the cursor and click to select the Text to be edited. The text will be displayed as magenta lines with 2 Green handles in the middle for dragging the text into arc-text:
The interactive kerning and line spacing cursor is shown when placed between letters or lines:
The interactive letter kerning allows default text to be modified so that adjacent pairs of letters sit more naturally together. A typical example is shown above where the capital letters W A V are placed next to each other and the default space is excessive.
Place the cursor between 2 letters and click the Left mouse button to close the gap.
Holding a Shift key and clicking the Left mouse button moves the characters apart.
Holding a Ctrl key when kerning doubles the distance each letter moves on each click.
Holding Shift and Ctrl keys together and clicking the Left mouse button moves the letters closer together in larger increments.
Line spacing can be modified by placing the Edit Text cursor between lines. It will change to the line spacing cursor:
Clicking Left mouse button will move the adjacent lines of text closer together.
Holding the Shift key and clicking the Left mouse button will move the lines apart.
Holding the Ctrl key doubles the distance each line moves on each mouse click.
Holding the Shift and Ctrl keys together and clicking the Left mouse button moves the lines apart in larger increments.
The interactive rotation and movement cursor is displayed when the cursor is placed over either of the Green Handles to indicate that the text can be arced either Upwards or Downwards:
Click and Drag the Bottom Green box to arc the text Downwards.
Click and Drag the Top Green box to arc the text Upwards.
The text can easily be dragged back into the horizontal position again.
After arcing text, additional Red and Blue handles are displayed for Rotating and Moving the text.
Clicking and dragging the Red boxes rotates the text around the center point of the arc.
Holding the Ctrl key forces the rotation to be in 15° increments. This allows the text to be positioned exactly on the horizontal or vertical quadrants, even after it may have been moved slightly.
Clicking and dragging the Blue boxes changes the radius without moving the arc center.
There are two handles for moving the text, one in the middle of the text, and one in the center of the arc, though that may be off-screen for very shallow arcs:
In most cases all Text created in Cut2D Laser Desktop can be VCarved, Engraved, Pocketed and Profile machined or used with the 3D modeling functions. Some fonts do occasionally include loops and problems that need fixing using the Node Editing tools before it can be utilized for other functions. This text first has to be converted to Curves, creating lines, arcs and Bezier spans that can be interactively edited to fix the problem areas.
Script style fonts that are based on overlapping characters can be VCarved or Engraved without having to first convert the characters to curves.
If the individual characters contain overlapping vectors or loops these will need fixing manually using the Node editing tools.
When Profile Machining with Tabs is required the text must first be converted to curves. Opening the Tab form on the Profile machining form will show a message stating that the text must first be converted to curves and clicking the
button will automatically make the conversion.Text can be converted to curves at any time by selecting the icon or clicking the Right mouse button and selecting Convert Text to Curves.
This tool requires the user to select a single line of text with the Draw Text tool and a single vector curve/line. It will take the text and fit it onto the selected vector to follow the curvature. Options within the tool allow position, space and location against the line to be edited.
The Create Text Form can be used to edit the text on the curve (even if the curve has been deleted).
Will not change the size of the text block
Will increase the character size in order to fit along the entire length of the selected curve.
The slider can be used to increase or decrease the word and character spacing. Each time the form is opened, or new text is selected, this control starts at the 100% mark. While this text is being edited the spacing scale can be increased or decreased from its original value.
The position of text relative to the curve is calculated using the height of the largest letter in the selected text string.
Allows the text to be moved away from the curve by a specified distance.
The 3 options allow the text fitted to the curve to be aligned to the left, middle or right hand side of the selected curve. Or, when using a closed vector curve, relative to the Start Node.
Characters in the text string can also be aligned 'normal' to the drive curve or left in the original vertical position.
This tool automatically traces or fits vectors to image files so they can be machined. Use the Import Bitmap tool and select the image in the 2D view, then open Fit Vectors to Bitmap.
After importing an image the Tracing option allows vector boundaries to be created automatically around colored or black and white regions in the image.
You can define an area within the bitmap, such that only that part of the bitmap will be traced. This can be done by selecting the bitmap (if this hasn't been done already), and then clicking and dragging the mouse over the area you want, to define a rectangular region on the bitmap. This will be highlighted with a dashed black rectangle.
Clicking on the Bitmap again will remove a selected area if one has been specified, in which case, the entire bitmap will have vectors fitted to it.
Images can be traced either in color or black and white mode and the basic process is described below:
If the image is black and white already, the process can be considerably simplified by selecting the Black/White option.
For color images you can also reduce the number of colors you need to work with by using the slider to further simplify the trace selection process.
Check ✓ the boxes next to each color swatch to link colors to the Trace Color. These are the colors that will be included in the area to trace.
Adjust the fitting parameters for the resulting vector and use the
button to trace.Click the
button when you are happy with the preview.After vector fitting you will often need to adjust the vectors so be sure to watch the video tutorials on vector editing available for the software.
Color images are automatically reduced to 16 colors and the slider allows the visible number of colors to be set as required. Colors are merged with the closest match.
Colors can be temporarily linked together by clicking the check boxes next to each of the colors displayed. This changes the color displayed in the 2D view to the selected Trace Color. This is very useful for merging similar color's together to allow complete regions to be traced.
If a new Trace Color is selected the linked colors are displayed using this color in the 2D view.
The Reset button unlinks all the checked ✓ colors and the image displayed in the 2D view reverts back to the original 16 color image.
When working with Black and White images the slider can be used to change the Threshold and merge the levels of gray between all white (min), and all black (max).
When the image being displayed in the 2D view looks correct then clicking the
button automatically creates vector boundaries either around the selected Trace Color or the grayscale.The options available on this form control how closely the vectors fit / follow the selected color boundaries and these can be modified to obtain improved results.
The Corner Fit control determines how accurately the vectors are fitted to the corner edges in an image.
Loose will create smooth curves that may not follow corners very precisely, but will create smooth free-flowing vectorboundaries, with few nodes.
Tight inserts nodes to ensure the vector accurately follows the color boundary, to create sharp detail.
When using the Trace Color option it's sometimes useful to link a region of color's together, fit vectors and then link a new region or color's together, un-check the replace existing vectors option and fit another set of vector boundaries.
The Noise Filter slider controls the minimum size of pixels that are traced / vectorized, preventing small unwanted vectors or noise being created.
For example, if an image contains single or very small clusters of pixels that aren't needed for machining a design. Then using the noise filter slider set at 4 pixels will ignore 2 x 2 or smaller pixel clusters.
The Bitmap Fading slider controls the shading of the image in the 2D View. This is useful to see the trace vectors more clearly over high-contrast images.
This will preview the result of the tracing of the bitmap. If you are not happy with the result provided, you can alter the settings and click on the
button again to get an updated result.When you are happy with the result of the preview you can click on the
button to keep it.Closes the Trace Bitmap form.
This tool allows you to add a variety of dimensioning annotations to your vector drawing.
Unless specified separately below, the dimensions are created using these steps:
Use this to dimension a straight-line length in any orientation between two points.
The text preview box will snap to to the middle of the dimension line, unless a Shift key is held down while dragging.
These two options also allow any two points to be selected, but the resulting dimension will be locked to indicate a vertical or horizontal distance (respectively) between the two points.
The text preview box will snap to to the middle of the dimension line, unless a Shift key is held down while dragging.
This option allows any arbitrary angle to be measured. The process is similar to creating a 3 point arc. First you must pick the center of an angle you wish to measure - typically a corner point. The next 2 points clicked will set the extents of the sweep you are measuring. The next Click will determine the dashed dimension line positioning and the final click will set the position of the text annotation.
With this option selected you will only be able to select arc spans with the first click of dimension tool (Bezier curve spans are not supported). The second click will set the position of the dimension annotation, which will show the radius (or diameter) of the selected arc span.
Circles or arcs that are polygonized (from an imported file or from the Curve fit vectors command using Straight lines) are not recognized and cannot be dimensioned with this tool (which is in line with snapping which also won't work on polylines to see if they are circular). Circular Polylines can sometimes be dimensioned using the length dimensioning tools across their diameter.
The Fit Curves to Vectors command may be useful to turn polylines or bezier curves into arcs.
The text in the following example was first converted to vectors using the Convert Text to Curves command, then those vectors were converted to arcs using the Fit Curves to Vectors command:
Further Angle Dimension Examples:
This section of the form allows the user to change the settings for the dimension annotation, such as the font to be used, the height of the text and how many decimal places are required. The Offset field determines the gap left between the dimension markers and the vectors that are being measured.
You can check ✓ Use Custom Text to insert your own custom text. The text is stored per dimension, so you change between calculated and custom text without losing a dimension's custom text. When the form is first opened it defaults to calculated text.
By default this option is checked ✓ and the dimensions will be placed on a mid-gray Dimensions Layer. You can edit the name of the layer in the Name edit field. If a layer of this name does not exist, it will be created automatically.
The base of extension lines and the tips of arrows are snap-points allowing you to keep neighbouring linear dimension lines, lined up, for example.
Click on an icon to learn more about it:
Transform Objects | |||||
The Transform Objects section contains all the icons which relate to commands for moving, sizing and manipulating objects.
This reduces the time to create accurate geometry by allowing typed values while creating geometry. This is supported for creation of circles, ellipses, rectangles, polygons, stars, polylines and when in editing nodes or transforming vectors.
For example, while dragging to create a circle, typing 3R will create a circle with a radius of 3.
Input mechanism is as follows:
You can enter a value and press Enter which will perform the default action.
The input times out after 5 seconds, if nothing was entered.
The value could be a simple expression, similar to that used from some of our text fields.
A full list of shortcuts can be found on the Shortcuts page
Selected items can be accurately moved and positioned using this option.
The anchor position determines the point on your selected object's bounding box that will be moved to the absolute position entered.
With this option selected, the values entered in the X Position and Y Position fields will incrementally offset the object from its current position, by the distances entered. The Anchor options are not relevant in this mode and so will be disabled.
The keyboard shortcut M opens the Move form in interactive mode.
The default mode is to enable selected objects to be moved interactively by clicking and dragging with the cursor.
Holding down the Alt key when dragging objects around will constrain the movement to either the X or Y axes.
Pressing Esc or clicking
will close the form.For moving objects with a specific amount without having to go into the form, the Quick Keys can be used while dragging the object. Simply, activate interactive movement by clicking twice on the object, and then drag it and start typing the value as per the shortcut keys table. Then, either press Enter or the letter required to perform your action.
See Quick Keys shortcut table for a list of available actions.
To constrain the movement of the object in the X or Y axis, start dragging the object along that axis and a snap line will appear that represent that axis.
This can be used in combination with the Quick Keys, mentioned above, to move the object by a set amount in a specific direction.
Selected items in the 2D View can be accurately scaled or resized using this option.
The anchor position determines the point on your selected object's bounding box that will be resized to the dimensions entered.
Checking ✓ this option will always scale the height and width in proportion. Leaving the Link option unchecked allows non-proportional scaling
This option sets a specific mode of scaling for 3D Components. When it's checked, ✓ scaling a model component in X or Y will result in it also scaling proportionately in Z, as such if you increase its size in X and/or Y then its Z Height will also increase and conversely when you reduce its X and/or Y size it will shrink in height. When it is unchecked then the Z Height of your Components will remain constant regardless of any X and/or Y scaling done either within this form or dynamically using the mouse in the 2D or 3D View.
The default mode is to enable selected items to be scaled interactively by clicking twice with the mouse.
The process is:
The keyboard shortcut T opens the Scale form in interactive mode.
Handle |
Operation |
Additional options |
---|---|---|
White Corner boxes |
Scaling proportionally |
Hold Shift for scale from middle |
White Center box |
Move the selected objects |
Hold Shift for linear X or Y moves |
White Middle Side boxes |
Scaling non-proportionally |
Hold Shift for symmetrical scale |
Blue Corner boxes |
Rotating dynamically |
Hold Shift 15° increments |
For scaling objects with a specific amount without having to go into the form, the Quick Keys can be used while dragging one of the scaling handles around the object.
Dragging an edge handle, a single value is expected to determine the amount of change in that direction. This can be a relative value or an absolute value.
Draggina a corner handle, two values are expected with the new width and height of the object. Alternatively, a single value followed by S to scale relatively.
See Quick Keys shortcut table for a list of available actions.
For precise control of the rotation, or to use a point other than the selection's center as the rotation center, you can open the rotation form from the Drawing Tab.
Selected items in the 2D View can be rotated to a new orientation using this tool. The rotation options form can be activated from the tool icon on the Drawing Tab. Alternatively you can use the interactive transform mode (where the form is not required) directly from the 2D View.
With this form open the additional Pivot Point handle is available (two concentric circles initially positioned at the center of your selection) for you to click and drag in the 2D View. The Pivot Point (around which the selection will be rotated) responds to the currently enabled snapping options to help you to position it precisely on significant locations within your artwork. Hold down the Shift key to temporarily disable snapping while you drag the Pivot Point.
This sixth option allows you to precisely specify the position of the Pivot Point using the X and Y edit boxes. This is also the option that will be selected by default if you drag the pivot point using your mouse directly in the 2D View.
The Angle edit box allows you to specify a precise rotation angle to apply to your selection. Click the
button to rotate your selection by the value in this box.Generally the most convenient way to rotate an object in the 2D View is to use interactive transform. This mode is initiated by clicking the selected object twice with the cursor. The process is:
For rotating objects with a specific amount without having to go into the form, the Quick Keys can be used while dragging one of the rotation handles around the object.
See Quick Keys shortcut table for a list of available actions.
Selected vectors/bitmaps/component grayscale previews can be mirrored to a new orientation.
Selected objects can also be mirrored about axes of symmetry relative to the bounding box of the selection, using the standard options on the Mirror Form.
The Shortcut Keys page describes these and other shortcuts that are used in Cut2D Laser Desktop.
Shortcut key | Description |
---|---|
H | Mirror Horizontally |
Ctrl + H | Create Mirror Copy Horizontally |
Shift + H | Mirror Horizontally, around center of material |
Ctrl + Shift + H | Create Mirror Copy Horizontally, around center of material |
V | Mirror Vertically |
Ctrl + V | Create Mirror Copy Vertically |
Shift + V | Mirror Vertically, around center of material |
Ctrl + Shift + V | Create Mirror Copy Vertically, around center of material |
This tool allows you to bend and flex a vector by manipulating a distortion envelope using Cut2D Laser Desktop's standard node editing tools. You can select one or more vectors and then use one of the three different tool modes to create your initial distortion envelope.
Once the distortion envelope has been created, you can use Cut2D Laser Desktop's node editing tools to add or edit its nodes and spans. As you alter the shape of the envelope the associated object will be distorted to reflect the changes.
Once an object has been distorted, node editing will always relate to the object's distortion envelope. If you wish to edit a distorted vector directly again, you will first need to permanently apply the distortion to the shape.
If you select an object that already has a distortion envelope while in the Distort Object tool, the
button will be available. Clicking this button will permanently apply your current distortion and you will then be able to either distort the object again (with new settings), or node edit the shape directly.This option is available if you have a selection of vectors . It creates a distortion envelope based on the closest bounding box that can be drawn around your selection. Thus the resulting envelope is always initially a rectangle, comprising four line spans and a node at each corner. Using the normal node editing tools, however, you can modify this envelope as much as you like and the shape within it will be distorted accordingly.
This option is only available if the last item in your selection is an open vector that Cut2D Laser Desktop can use to define a curve, above which the other selected objects will be distorted. The distorted object can comprise one or more vectors .
Using this option, you will usually end up with your objects bent to match the curve in your original selection. The distortion curve itself is left unchanged by this operation.
This option will become available if the last two objects in the current selection are open vectors, between which the other objects can be distorted.
The other objects in the selection can comprise one or more vectors .
Therefore two examples of valid selections for this operation would be:
but not:
The selected objects will be stretched and squeezed between the two curves that were last in the selection. Neither of the contributing distortion curves in the selection will be altered by the operation.
The Align Objects tool provides a number of options for accurately aligning the selected object to other objects in the selection, or to the available material.
Align Objects | ||||||
The different alignment options are grouped into three sections:
The options in this section will align one or more selected objects within the material workspace defined when you setup your job (the white area in your 2D View).
This option moves the selected items to be positioned in the middle of the material. The short-cut key for this is F9.
Align items centrally in the material only moving them along the X axis so the vertical position will not be changed.
Align items centrally in the material only moving them along the Y axis so the horizontal position will not be changed.
The different items comprising your design in the 2D View can be aligned relative to one another using the following selection sequence:
There are 7 alignment options for aligning the selection to the inside edge:
Center selected items in the middle (both horizontally and vertically) of the last selected item.
Align the selected items horizontally centered to the last selected item.
Align the selected items vertically centered to the last selected item.
Align the selected items to the left or right edge of the last selected item.
Align the selected items to the top or bottom edge of the last selected item.
There are then 4 alignment options for aligning the selection to the outside edge of the last item in the selection:
Align the selected items on the outside left or right edge of the last selected item.
Align the selected items on the outside top or bottom edge of the last selected item.
The final section is different from the preceding two. The tools here evenly space the selected objects either between the first and last item in the selection, or, if Inside last vector is checked, within the boundary of the last item in the selection.
If this option is checked, ✓ the most common alignment tools will be displayed on the drawing tab in their own section called Align Objects. The Alignment form can still be accessed from the original icon in the 'Transform Objects' section (or by pressing F10).
Click on an icon to learn more about it:
Edit Objects | |||||
The tools relate to the design elements and objects that you can create and manipulate within Cut2D Laser Desktop, for example vector shapes. This is where you will find the tools used to organize, edit or modify these objects.
The tool group is organized in the following way:
Once vectors have been created within Cut2D Laser Desktop or have been imported from other design software packages you may want to make changes to them. These changes may be to prepare for machining or for use as construction vectors for making 3D shapes using the Modeling Tools. There are a number of functions for editing vectors which will be covered in this section of the manual. All the icons under the Edit Vectors section of the Drawing Tab will be referenced along with the icons under the Align Objects section of the menu.
From the 2D view a vector can be selected and then three different editing modes allow different dynamic edits to be made to the vector(s) depending on which option is selected from the Edit Vectors section.
The three editing modes are:
By default the software is normally in the Vector Selection mode.Selected from Edit Vectors section.
When the Vector Selection Tool is chosen, the selected vectors are shown as dotted magenta lines. Vectors need to be selected before any of the editing tools such as scaling and moving etc. can be used.
Multiple vectors can be selected in the following ways:
Hold down the Shift key while clicking the Left mouse button on each vector required. Objects can be deselected by simply clicking on the object again with a Shift key pressed.
Click and drag the left mouse button moving from Left to Right selects all objects completely inside the selection rectangle.
Click and drag the left mouse button moving from Right to Left selects all objects inside the selection rectangle + any that the selection touches.
Selected vectors are displayed as dotted magenta lines.
Selections can be cancelled by:
The Node Editing tool can be selected from the Editing window or by pressing the Keyboard shortcut N to toggle between Selection and Node Editing modes.
When the Node Editing tool is active the cursor changes to a Black Arrow indicating that individual points (nodes) can be edited. Nodes can be interactively moved by clicking and dragging the left mouse button on a node to select and move the node to a new position.
The shape of lines, arcs and Bezier (curve) spans can be edited by clicking and dragging on the nodes or control points to move them. Multiple nodes and control points can be selected and moved by using the multiple selection options such as the Shift key and dragging to make a selection.
If you right click on nodes or spans a context sensitive popup menu will be displayed which allows you to insert or delete points and nodes, cut the vector, move the start point etc.
Node editing vectors is a very powerful way to be able to make changes to the vectors in your part.
The Interactive Move, Rotate, Scale Selection tools can be used to quickly and easily modify vectors and components.
Clicking twice on one of the selected objects and the interactive scaling, movement and rotation handles are displayed in the same way as selecting this icon. Lines, Arcs and Bezier spans will be displayed as dotted magenta lines and text and grouped objects will be displayed as solid magenta lines:
When in this mode the mouse is used to click on one of the handles which has appeared on the selected Vector/s. Each handle is used for a specific editing operation as detailed here:
Grip point | Default Action | Keyboard Overrides |
---|---|---|
Middle | Move the vectors | Alt Move the selected objects in one axis |
Corner (White) | Scale the vectors proportionally. |
Alt Scaling non-proportionally Shift Scale around the center |
Edges (White) | Scale the vector in one axis. | Shift Scaling proportionally |
Corner (Black) | Rotate the vectors | Alt Rotate in 15° increments |
Grouping objects allows you to select, move and manipulate them as if they were one entity. The process is entirely reversible by Ungrouping.
Vectors can be Grouped allowing any number of vectors to be included as a single object that can easily be selected, moved and scaled etc. The Shortcut key for this operation is G.
Grouping vectors is particularly useful for machining purposes, where different vectors will be used for a single toolpath operation. Clicking any member of the group will select the entire group.
Ungroup a set of Grouped vectors back to its individual vectors before it was grouped.
The Shortcut key for this operation is U.
By default, when grouped objects are ungrouped they revert to the layers on which they had previously been located before the grouping operation. However this is sometimes inconvenient. For example, when you have copied a group of vectors to a new layer, it is easier for subsequent editing if the copied vectors to remain on the new layer, even after ungrouping. An alternative right-click pop-up menu command has been added to make this process easier.
A shortcut key combination is also available to provide support for both of the ungroup operations. In summary, therefore, the group and ungroup shortcut options are as follows:
Shortcut | Action |
---|---|
G | Group the selected objects |
U | Ungroup the selected objects to their original layers, sub-groups remain grouped. |
Ctrl + U | Ungroup the selected objects to the group's layer, sub-groups remain grouped. |
Shift + U | 'Deep' ungroup the selected objects to their original layers. Sub-groups are also ungrouped. |
Ctrl + Shift + U | 'Deep' ungroup the selected objects to the group's layer. Sub-groups are also ungrouped. |
The Measure tool allows you to find important information about your model or drawings.
It has two modes (please note that the options available in both modes are shown in the image here for convenience of documentation, but they are not normally available at the same time).
With this option selected, you can click on two points in the 2D View and the form will report the measurements between the clicked locations
Straight line distance between the two points.
The angle (in degrees) of the line joining the two points, where horizontal is zero degrees and vertical is ninety degrees.
The separation between the two clicked points in X only.
The separation between the two clicked points in Y only.
The precise X and Y coordinates of the position first clicked.
The dynamically updated coordinates of the mouse cursor position.
This mode allows you to find precise information about the individual spans of a vector shape in 2D View. Use your mouse pointer to click on any part of the shape and the information relating to the entity you have clicked will be displayed on the form.
The type of span you have clicked.
Possibilities include:
The length of the clicked span.
The precise coordinates of the node forming the start and end of the selected span.
Information relating to the whole vector, of which the selected span is part, is shown in this section.
The total area of the selected vector
The total length of all the spans forming the perimeter of the shape
The total number of spans in the shape.
Selected closed vectors that overlap can be merged together to create a new shape. These tools consider the closed vectors to be solid areas.
The following examples begin with these five vector shapes where the rectangle was selected last.
Welds overlapping vectors together to create a new shape which follows the outermost edge of all the selected shapes.
Areas in the first shapes that overlap the last selected shape are removed. In this case, the last selected shape was the rectangle, so the rectangle is cut away from the circles anywhere that overlaps.
Only areas of the first selected parts (the circles) that are covered by the last selected vector (the rectangle) remain after this operation.
The trim tool allows you to trim all the objects inside a given boundary. It is much more efficient than manually trimming all the contours with the trimming scissors, and allows the trimming of closed contours, open contours and components.
To use the trim tool first select the tool by clicking the icon on the drawing tab. You then must select the objects you wish to be trimmed first and then the object you wish to trim against last. Finally, choose whether you want to clear the area inside the boundary or outside of the boundary.
If the Clear outside boundary option is selected then all the objects that intersect this boundary are clipped, and the area outside is removed. If the Clear inside boundary option is selected, then the parts of the selected objects which lie inside the boundary are removed.
If you want to use multiple vectors for the trimming boundary, they must be grouped for trimming. To group a collection of vectors select the vectors, right click and choose Group Objects from the drop down menu, alternatively select all the vectors and press the G key.
The interactive trimming tool allows the user to just click on sections of vectors they want to delete.
The program finds the closest intersections either side of the clicked portion of the vector and removes the piece of the vector between the intersections. Optionally, when the form for this command is closed, the program can rejoin all the remaining trimmed pieces automatically.
Without using this tool, to remove an overlapping section of a vector, the user would need to insert extra nodes into both vectors, manually delete the intermediate sections and then manually join the resulting pieces. These operations can be performed with a single click using this tool.
When the tool is selected the cursor changes into a 'closed' scissor shape. When the cursor is moved over a vector suitable for trimming the scissors 'open' to show you can click and trim.
The only option on the form allows the user to select whether the program will automatically try to rejoin trimmed vectors when the form is closed. For most simple cases like that shown above with the overlapping rings, this option can be left checked ✓. If you have an example where for instance many trimmed lines meet at the same point, you may want to uncheck this option and rejoin the vectors manually.
The Vector Validator is intended to help find issues with contours after file imports that are stopping tool-path creation such as overlapping contours or intersections. It also indicates zero-length spans.
The Vector Validator dialog can be opened with a selection to work on. If there is no selection, all visible vectors on the current Side of the current Sheet on visible layers will be validated. The selection can be changed while the form is open.
The text on the Search button changes to show whether all vectors or just the selection are going to be searched. While searching, the
button becomes a button.
To cancel a search, click the
Issues found so far will be marked.
The button will close the form after stopping the search.
Examples of the marks described on the form are shown below:
The markers do not move if you move or delete any vectors while the form is open. Markers are automatically cleared when the
button is clicked or the form is closed.Vectors can be edited (and Node-edited) while the form is open as long as a search is not in progress.
Text is not validated unless it has been converted to vectors. There is a note on the form to remind you of this.
The search will stop if 1000 issues are found.
If no issues are found a dialog will pop up saying so to confirm that the search was carried out.
If zero-length spans are found, the
button is enabled. Clicking this will remove the zero-length spans and clear their markers.
Each time you run the Vector Validator it may appear to find different results first.
The order that the vectors are validated is random because the process is multithreaded; like lots of workers moving a pile of objects onto a conveyor belt that only holds one object at a time...
Several workers may want to put an object on the conveyor belt at the same time...
The final order depends on which worker got there first, as one worker will wait a little to let another place their object on the conveyor.
Which worker waits, and how fast each worker works, varies randomly because the computer may decide that you moving your mouse around is more important than validating vectors and reassign a worker to draw the mouse for a moment, for example.
Fillets or radiuses can be added interactively at points where any two spans on a contour meet. To use the filleting tool we select the icon from the drawing tab. Choose a radius for the fillet and the type of fillet you would like to use.
When the mouse cursor is near a node that can be filletted, the mouse cursor changes to show a check-mark ✓:
When the check-mark ✓ is visible, click the left mouse button to fillet the corner.
As well as conventional radius filleting of corners, this tool includes 2 special types of filleting for corners formed by two straight lines. They will create an overcut shaped area in corners to allow clearance for another piece of material to be slotted into the part without being obstructed by material left by the radius of the tool. Below left you can see a blue piece of material fitted into a normally cut slot, this would fit no further in than the radius of the tool would allow. Below right you can see the same situation with a slot which has the Dog-Bone style corners applied to it which allows the part to fit full depth into the slot.
This is a very useful tool for slot-together furniture designs, model aircraft, dinosaurs etc. Below you can see a part from a slot together dinosaur assembly, on the left is the standard part and on the right is the same part with the T-Bone style fillets added to these slots. This type of fillet needs to be used when the slot is close in size to the tool diameter.
This size of this value is used to create the fillet as described for each individual type of fillet below. To create any of these Fillets you need to select the type required, then move the mouse cursor so it is over a corner between two vector spans. If it is a legitimate place to create the fillet then a check mark ✓ will show and the user can click the mouse button to create it. It should be noted that sometimes unexpected fillets will be created if the fillet size is too big for the vector shape. In that case, simply undo the change and repeat the process with a suitable fillet size.
This creates a standard corner fillet based on the Radius defined, typically this would be used for design purposes and not for editing a slot for fitting purposes. Below left the image shows the vector before filleting the two inside radii, on the right is the filleted version.
Normal filleting can also be used on Bezier and Arc Spans, or a combination of all three span types (Straight lines, Arcs, Beziers) if there is enough space to create a fillet based on the specified Radius.
This creates a circular cut-out style of fillet, the circles will be placed so the upper right part of the circle touches the original sharp corner and are created with the Radius specified. This option should not be used if the slot width and the tool are similar in size. Below left is the vector showing the slot before filleting, on the right is the filleted version using the 'Dog-Bone' option.
This creates a circular cut-out style of fillet, the circles will be created with the Radius specified. This option should be used if the slot width and the tool are similar in size so the slot can grow out to the side to ensure there is space for them to fit. Below left is the vector showing the slot before filleting, on the right is the filleted version using the 'T-Bone' option.
The placement of the fillet is an interactive process; you can choose which side of the 'corner' the T-bone filet is placed. If you click on a 'corner' the fillet will be placed automatically on the longest side. By clicking to the side of the corner you want the fillet placed you can choose which side the fillet is placed on.
In addition, fillet arcs can be removed by simply clicking on an existing fillet arc. This works even for vectors that have been imported with filleted corners. This feature allows the user to easily change the size of fillets by clicking once to remove the existing arc and then clicking the corner to insert the new fillet. In many cases, by allowing the user to control which side of the corner the 'T-Bone' fillet is placed on means that the fillet can be hidden when the pieces are assembled.
Fillets can be removed in the same way that we add fillets: move the cursor over the fillet that you wish to remove.
If this fillet can be removed then the cursor shows a cross to indicate that it is possible to remove a fillet:
Clicking removes the fillet:
When removing fillets the software does not store what kind of geometry the fillet was created from. It always defaults to using straight lines to return the fillet to a sharp corner. As such if the fillet is across multiple spans or is derived from arcs or Bezier curves then it will not go back to its original state and instead it will remove the radius and extend two straight lines to create the new corner. Below are images that show this effect, the first set show the whole vector and the second show a section of the vector in node edit mode to help show the difference. If the fillet was created recently then it may be possible to use the Undo command to return it back to its original geometry.
This tool allows you to extend two vector lines to their common point of intersection. The tool form is rather sparse, but that is because all the action occurs directly in the 2D View.
With the Extend Vectors tool active, moving the mouse pointer over the ends of open vector shapes (without clicking) will highlight a dashed preview extension line from that shape. The line will change dynamically as you move the mouse over the end spans of different open shapes. Clicking with the left mouse button at this point will set it as the target line to extend and the magenta line will remain visible.
The mouse can now be moved over existing spans along the length of the preview extension line, or over the end of another shape to create a second, intersecting, preview extension line.
Clicking on any of the intersection points indicated by the mouse cursor will extend the initial shape to that point and complete the operation.
The tool can be closed at any time using the 2D View will reset the tool so that it is ready to select another target line to extend.
button on the form. Right-clicking in theThis function allows the user to fit arc, Bezier curves or straight lines to selected vectors. The newly created vectors will be approximated based on a user defined tolerance. Using this function can aid with smoothness for some toolpath options and also help to simplify data for modeling purposes.
The Curve Fitting function can be accessed from the Edit Objects area of the Drawing Tab, the Edit Menu ► Curve Fit Vectors in the Main Menu or by using the short-cut-key combination Ctrl+F.
Checking ✓ this option means the selected vectors will be approximated using arcs:
Checking ✓ this option means the selected vectors will be approximated using Bezier curves.
Checking ✓ this option means the selected vectors will be approximated using straight lines.
The value which is set in the Tolerance area determines how closely the original vectors will be approximated. The newly created, Arcs, Beziers or Lines will be generated within a distance of the original vector which is plus or minus the specified Tolerance value. The smaller the value the closer to the original the new data will be but it will also mean more data points will be used. A larger Tolerance will not be as accurate to the original but will have less data points. The diagram below shows the curve fitted to two straight lines with the max possible distance between them defined by the Tolerance set. The tolerance is the distance indicated with the red arrow:
Checking ✓ this option will make the Curve Fitting routine keep sharp corners which have a difference greater than the Max Angle value specified. Any corners where the difference in angle is less than this value will be modified within the specified tolerance. The images shown below demonstrate how this works. The first image shows a set of straight lines before curve fitting with the angles shown between the spans. The second image shows this after curve fitting with the Keep sharp corners set with a value of 20°. You can see the two lines which were under the 20° difference have had a curve fitted between them but the other corner which has been retained as the original angle is greater than 20°.
Checking ✓ this option will delete the current vectors and replace them with the new curve fitted vectors. Un-checking it will keep the original vectors as is and in addition create new curve fitted vectors. The new vectors will always be created on the currently selected Layer.
The Vector Boundary form allows you to create boundaries around selected vectors.
You can offset the boundary outwards and optionally create convex or 'Rubber band' boundaries.
When this is checked ✓ the created boundary is offset outwards by the distance specified.
When this is checked ✓ the created boundary is the result of stretching a rubber band around the currently selected vectors.
The images below demonstrate the difference between the two types of boundary that the form creates. The picture on the left illustrates the standard offset output and the one on the right shows the result when Rubber band boundary option is checked ✓.
The Edit Picture form allows you to add a border to, and edit the properties of a selected bitmap.
This slider adjusts the contrast. A higher contrast emphasises the differences between the light and dark parts of the image.
Inverts the colors in the image. White becomes black and black becomes white.
Makes the image black and white.
Fades the edges of the image based on the border type and the width of the fading.
Select the image you would like to crop. Then using shift + left click select the closed vectors you would like to use to crop the image. You may select multiple vectors but the image must be selected first. Click the crop bitmap button to clear the image outside of the vector. If multiple vectors are used for the cropping then the crop tool leaves only the area of the image that lies inside the selected contours.
The icons to join and close vectors are located under the Edit Vectors section of the Drawing Tab.
This icon opens the Join Vectors Form
Open vectors are automatically identified and closed or joined to other vectors where the end points lie within the user definable tolerance.
Join with a Line finds the closest end points on 2 selected, open vectors and joins with a straight line. Close with a Line closes a single open vector with a straight line between its two end points.
Join with a Curve finds the closest end points on 2 selected, open vectors and joins them together with a smooth curve.
Cut2D Laser Desktop has two smooth joining methods:
Join Moving End Points finds the closest end points on 2 selected, open vectors, calculates the mid-point between them and moves the end points to this position.
Click on an icon to learn more about it:
Offset and Layout | |||||
This tool group includes tools to create offset versions of existing objects or to layout objects automatically.
Selected vectors (open or closed) can be offset either inwards or outwards to create new vector shapes that might be useful for edge patterns or borders etc. To offset a vector shape, use the following steps:
The offsetting options are slightly different in their behavior depending on whether the vector to be offset is open or closed. See below for more information.
Will retain any sharp corners in a design.
When offsetting open shapes, the options are either to the Right or Left side of the selection. The direction of open vector(s) is very important as this is used to decide the right and left side of the selection. Selecting Node Edit mode (pressing N on the keyboard) will display a Green node at the start of the vector. Looking along the vector(s) from the green node indicates the direction and the image below shows offsets to the left and right of an open vector.
Square Offsetting a very acute (included) angled sharp corner will result in the corner point being positioned a long way from the original geometry, often off the material or cutting through other shapes in the design. To stop this happening Cut2D Laser Desktop checks that the distance for the new calculated offset point is less than 5 x the offset distance away from the original corner point.
This tool will automatically create copies of the selected object and lay them out in a grid pattern. The grid size is determined from the number of row and columns requested and the spacing of the object copies can be set directly as a gap distance, or in terms of an offset distance between each copy's position.
Reports the current size of the selection that you are intending to block copy. This is for information only, but the values can be selected, copied and pasted to use in other calculations.
These options specify how many rows and columns of the selected object to create. The total number of copies made will be X multiplied by Y.
This example shows a sign blank copied to create a 3 x 3 array.
3 Rows x 3 Columns with a Gap of 0.3 inches between each object:
The symmetry area of the form gives you the ability to mirror and rotate objects. This allows for more advanced pattern making, by default the block symmetry form is set so there is no symmetry or rotation. To alter the pattern you can simply press the block symmetry buttons to create your desired pattern.
Entering values in the Row/Column displacement allows you to move a row or column by the value specified.
Having this option checked ✓ will group the objects that you have created in the form when you hit the
button.This tool will automatically create a repeating pattern by making copies of the selected object and positioning them around a full or partial circle. The number of copies to be made can be entered directly.
This is the absolute XY coordinate around which the objects will be rotated when copied and pasted. The default Rotation point is the middle of the selection. You can set the rotation center coordinates explicitly using the X and Y edit boxes on this form or by clicking the selected geometry to show the transform grips, then double-clicking the center one to show the pivot-point and dragging the Pivot Point handle associated with the selection in the 2D View:
This option controls whether the copied objects are each rotated as they are placed around the circle, as shown in the diagrams below. If this option is selected, each copy is rotated according to its position on the circle. If the option is not selected then each copy maintains the orientation of the originally selected object.
With this option selected the number of items is divided into the Total Angle to give the incremental angle between each object.
With this option selected this angle is used to copy the selected vector(s) by this angle x the number of Items.
The result of one array copy can be used for another to create more complex patterns, this one being used for an engraving. The rotation point has been set by double-clicking the centre grip, then dragging to the desired location:
This tool automatically creates repeating patterns of objects by placing copies of them along the length of one or more selected vectors. The tool allows any existing object to be used but it also has an option specifically for the creation of circles, which is a common design element for patterns of this sort.
To make copies of an existing object, select the item to copy, then holding a Shift key down to facilitate multiple selection, select the vector curve or curves you wish to paste the item along. Make sure the Copy Object option is highlighted and click .
If you wish to create circles, then you simply need to select one or more vectors along which the circles will be created. Ensure the Copy Circles option is highlighted and click .
Any shape vector or group of vectors can be copied along a curve or curves. The first vector or group of vectors selected is the object that gets copied multiple times along the curves.
This is the distance along the selected curve between each pasted vector. The Force even spacing option ensures that objects are pasted at the end points on the curve(s). If this option is not selected the pasted objects will be placed at the specified distance and may not match the exact length of the curve.
Selecting a specific number of copies automatically sets the specified number of copies along the entire length with an even spacing between them.
With this option selected the pasted objects are automatically aligned 'normal' or perpendicular to the curve they are being copied onto. If this is not selected, the copied objects stay in the orientation of the original.
This option creates the multiple copies on a new layer making it much easier to select and organize the resulting vectors for machining purposes etc.
If your copies appear upside down, this option will perform the copy operation in the opposite direction along the selected vectors and the resulting copied shapes will be created the other way up.
Click on an icon to learn more about it:
Toolpath Operations | |||||
Toolpath Editing Tools | |||||
Estimation, and Saving |
The ultimate purpose (in almost all applications) of Cut2D Laser Desktop is to allow you to generate toolpaths which can be run on a CNC machine to machine the finished part in the material of choice. This requires, at a minimum, some vectors to describe the area to which a toolpath will be limited to. The process for creating toolpath is as follows:
Optionally organize the vectors you will be using for machining onto appropriate layers.
Check the overall material size (Job Setup) to ensure it matches or exceeds the size of the finished product.
Use the Material setup form from the Toolpaths Tab to set the reference Z datum for the part relevant to the CNC machine.
Work through the toolpath strategy icons you wish to use to machine the job to calculate all the required toolpaths.
After choosing the appropriate Postprocessor from the list, the toolpaths can be saved in a format which is ready for the CNC to cut. Depending on the toolpaths calculated and the options the Postprocessor/CNC you are using supports, you may be able to save a single file or it may need multiple files to be saved - one for each tool type.
All the stages will be covered in the supplied Tutorial videos that include Machining. These will be covered in the next section.
Closes the Toolpath Tab (right hand screen form) and opens the Drawing Tab (left hand drawing form)
The pin icon is described in the section: Accessing Auto-hidden tabs
When a toolpath is selected from the Toolpath list with no other function being used in the Toolpath Tab a text summary of the toolpaths settings is shown in the body of the Toolpath Tab below the icons. This is a very useful way to recall settings for a toolpath without opening it.
The Toolpath List is located at the bottom of the Toolpath Tab (toggle tab visibility using Shortcut key F12).
This area displays in a list, the name of each calculated toolpath with a check-box to turn the visibility of the toolpath in the 3D View on and off. The icon next to the check-box shows the type of tool selected for that particular toolpath.
Double clicking the name of any of the toolpaths will open up the toolpath strategy window for that toolpath and allow edits to be made to it.
The up and down arrow icons to the right of the window allow the user to move a toolpath up and down in the list. This will affect the order the Toolpaths are previewed in and if multiple toolpaths are saved as a single file, then this will be the order that the machine cuts them in.
You can adjust the space available for the Toolpath list by clicking and dragging the divider that separates the Toolpath List from the Toolpath Operations section, up or down.
The toolpath list can be resized by clicking on the divider between the toolpath list and toolpath commands area and dragging.
Laser Cut - Fill is used for cutting out shapes or marking areas.
Cut-outs can take into account the kerf, or width, of the laser beam to maintain the precise internal or external size the selected vector shapes. Shapes can also be filled with stripes or hatching to create simple shading effects.
The fields on the form are as follows.
This button opens your database of previously stored laser settings for different jobs and materials. When a setting is selected fromt the database it will be used to populate the key fields in this section. You can subsequenlty modify these values when calculating the laser toolpath. Modifying the settings on this form will not alter the original stored settings within your database.
This value sets what proportion of your machines maximum laser power will be used for this toolpath.
This specifies the maximum speed that your machine will move during cutting or engraving moves. The units are determined by the database setting that was originally selected.
The machine can repeat a toolpath a number of times to cut through thicker material. This value sets the number of repeats.
Based on the selected vector shapes in your drawing, this toolpath offers four distinct strategies
This setting allows you to add an additional offset for the Cut Outside, Cut Inside strategies without adjusting the laser kerf settings and can be useful for easing or tightening the fit of shapes resulting from these cuts.
When creating hatch fills, this option determines the spacing between the hatch lines. It is only available when the Hatch Fill strategy is selected.
When the Hatch Fill strategy is selected, this option determines the angle of the hatching lines used.
Checking this option will create a cross hatch fill instead of a single set of lines.
The height above the job at which it is safe to move the cutter at rapid / max feed rate. This dimension can be changed by opening the Material Setup form.
Position from and to that the tool will travel before and after machining. This dimension can be changed by opening the Material Setup form.
Enter a meaningful name for the toolpath here. It will be stored in the toolpath list using this name.
Clicking this button will initiate the process of calculating the toolpath using the form settings and adding the resulting toolpath to the toolpath list.
Once calculated, your toolpath is stored in the central Toolpath List and can be saved, edited or output to your laser machine at anytime using the Save Toolpaths command. In addition though, this form also includes a convenient Immediate Output section that allows you to save or send the most recently calculated toolpath directly from this form without having to close it (see VTransfer for more information).
Use this drop-down list to select the post-processor for your machine.
If you are creating aligned toolpaths for a two-sided part, this option automatically adds the side name to the toolpath name as it is saved or exported to help keep your toolpaths organised.
If your post-processor supports direct access to your cnc machine (including machines supported by VTransfer), this option will be available. Selecting this option will bypass saving the toolpath to disk and instead send it straight to the direct output driver.
The Laser Picture toolpath uses the laser to etch a copy of the selected bitmap picture into the surface of your material.
This strategy requires a source bitmap image or photograph to be selected in the 2D View. It will be converted into a laser toolpath by creating a dense stripe, or hatch, pattern over the image and then adjusting the power of the laser as it moves across the image to reproduce it using lighter and darker marks. The precise tonal range and contrast of the final part will be the result of an interaction between the original colors or shades in the bitmap, the way in which the material burns as well as the power and speed of the laser. For these reasons some experimentation may be required to find the best settings for a particular job.
Your source bitmap can be edited in a number of ways before using this form to create your laser toolpath. You can use the Crop Bitmap command to trim a bitmap to a vector outline. This will allow you to remove any parts of a bitmap that you do not require.
The Picture Edit tool can also be used prior to creating the toolpath in order to adjust many important aspects of your image - such as brightness and contrast. In addition it can be used to add a feathered border the image. For the best results you should use this tool to highlight and accentuate out the important details of your image before creating your toolpath.
The fields on the form are as follows.
This section details the laser settings for this toolpath. The button will open the laser tool database where you can retrieve previously stored settings for a particular job or material. For convenience, these settings can also be modified in-situ on this toolpath form. Any edits you make directly on the form will only effect the current toolpath - they will not effect the stored settings in the database.
This specifies the maximum power (as a percentage of the laser's maximum full power) that will be used for the darkest areas of the image.
This specifies the minimum power (as a percentage of the laser's maximum full power) that will be used for the lightest areas of the image.
This setting allows you to locally override the move speed (or feed rate) of the cutting moves of your laser. For a fixed power the slower the laser moves, the darker the mark it will make. If you are already using maximum power but the image to still too light you may wish to slow the movement of the machine and burn for longer.
Selecting this option will generate a single set of parallel lines, or stripes, across your selected image.
This option will create two sets of parallel lines at 90 degrees from one another. This strategy will generally produce a denser image reproduction, but will typcially take twice as long to etch.
This option will use the selected vectors as the pattern for the toolpath moves. These may be generated using any method of creating vectors, such as the Vector Texture Tool
With this option un-checked, laser power will be changed evenly in response to the lighter and darker areas of your image. Thus your image is reproduced by a range of burnt tones onto the surface of your material using continuously varying laser power. For some materials, however, the burning process tends to produce only two tones - burnt or unburnt - rendering this graduated approach ineffective. For materials with this property an alternative strategy can be used to generate the tonal range using only black dot patterns of differing densities instead - much like old newspaper picture print. This process is called dithering and it can be enabled using this option. In general you should only use this option if the material properties prevent you from using the higher quality true grayscale method.
This slider adjusts the gap between the raster stripes - tight striping produces a denser image reproduction, but will take a lot longer to etch. The maximum density is set by the Kerf of your laser beam and the most sparse setting is 30 times this value.
Adjust this slider to change the angle of the stripes or hatching used to etch the image. Zero degrees will produce horizontal stripes and ninety degrees, vertical.
The height above the job at which it is safe to move the cutter at rapid / max feed rate. This dimension can be changed by opening the Material Setup form.
Position from and to that the tool will travel before and after machining. This dimension can be changed by opening the Material Setup form.
Enter a meaningful name here before calculating the toolpath - this is the name under which your toolpath will appear in the toolpath list.
Clicking this button will initiate the process of calculating the toolpath using the form settings and adding the resulting toolpath to the toolpath list.
Once calculated, your toolpath is stored in the central Toolpath List and can be saved, edited or output to your laser machine at anytime using the Save Toolpaths command. In addition though, this form also includes a convenient Immediate Output section that allows you to save or send the most recently calculated toolpath directly from this form without having to close it (see VTransfer for more information).
Use this drop-down list to select the post-processor for your machine.
If you are creating aligned toolpaths for a two-sided part, this option automatically adds the side name to the toolpath name as it is saved or exported to help keep your toolpaths organised.
If your post-processor supports direct access to your cnc machine (including machines supported by VTransfer), this option will be available. Selecting this option will bypass saving the toolpath to disk and instead send it straight to the direct output driver.
This tool allows you to easily select vectors which meet a set of criteria, such as open, closed, circular and also matching constraints based on layers. The dialog can be accessed from the Edit ► Vector Selector menu item, or from the button on each toolpath form. When the command is executed the dialog shown is displayed.
The dialog is used to configure a set of 'filters' that determine which vectors will be selected. A filter is enabled by clicking on its check box, or selecting a 'radio button' option, the current selection will be updated with all the objects in the file which match the current filter options.
Generally you will start at the top of the dialog and work downwards, specifying more and more explicit filters to determine the required selection exactly.
The simplest option is just to use the form to Select Closed Vectors in the job or Select Open vectors (you can specify both, in which case all vectors will be selected as long as they are on a visible layer).
The most common way to use the Vector Selector is to select all the vectors on a given layer as shown in the screenshot of the dialog below.
In this example, the dialog has been used to select All Closed Vectors on the layer with the name Pocket.
The Selection: section at the top of the dialog is continuously updated to show the results of the current filter and the 2D view is also updated to show what is currently selected. The Objects: entry shows the total number of objects selected, if these objects include Text or Groups, this number may be less than the total of Closed and Open vectors displayed on the following line. For instance, a block of text is one object but will usually consist of many closed vectors. If a group contains both open and closed vectors, it will be selected as matching both Open and Closed filters.
The Geometry Filters section is used to specify constraints on the type of vectors to select. You can choose to select open vectors and/or closed vectors. Instead of selecting All Closed Vectors, the dialog can be used to select Only Circles and can even be used to specify an exact diameter and tolerance for the circles to be selected. This can be very useful for selecting vectors for drilling toolpaths, particularly if the vectors have not already been sorted into layers.
The Layer Filter section allows you to pick one or more visible layers on which to select vectors which match the geometry filter. Alternatively, the All visible layers option disables the filtering by layer and selects all vectors which match the geometry filter regardless of the layer they are on, as long as that layer is visible.
The Associate with toolpath option will be explained in the next section.
By associating a template with the result of a Vector Selector filter, we can make a template to automatically select the vectors it is intended to machine. A simple case would be to create a template which consisted of a Pocketing toolpath set up to machine all closed vectors on a layer called Pocket. After loading this template into a new job and choosing Toolpaths ► Recalculate All Toolpaths , the toolpath would be recalculated automatically selecting all closed vectors on the layer called Pocket.
The advanced templates are created by selecting the vectors for a toolpath using the Vector Selection: section on the form will show that vectors are being selected manually as shown below...
button on the toolpath form. When a toolpath form is first opened, thePressing the Vector Selector form as shown previously. After making your geometry selection and before you close the form, select the Associate with toolpath option on the form as shown below.
button will display theAfter the Vector Selector form closes, the Toolpath form will indicate that Vector Selection is now 'Automatic' as shown below...
When you re-calculate or edit a toolpath that has the Vector Selection mode set to automatic, the vectors which match the filter when the toolpath is re-calculated or edited will be selected. To cancel the Automatic vector selection mode, you can just select the vectors to machine normally with the mouse, or use the button to bring up the Vector Selector dialog again (the settings are remembered) and uncheck the Associate with toolpath option.
If toolpaths with the Vector Selection mode set to Automatic are saved as templates, these setting are saved with the template. When the template is re-opened and the toolpaths recalculated, they will automatically select all vectors which match the filters specified with the Vector Selector for that toolpath.
If you load a toolpath template which has toolpaths associated with layers which don't exist in the current file, the Missing Layers for Template dialog will be displayed. It lists all the missing layers and offers you the choice of having them created automatically, deleting toolpaths associated with missing layers or just loading the toolpaths as is.
Choosing to allow the dialog to automatically create the missing layers allows a toolpath template to be used to create 'standard' layers for machining operations and load the toolpaths ready to be calculated. All you then need to do is move vectors to the appropriate layers and recalculate all the toolpaths.
Choosing the Delete all toolpaths associated with missing layers option allows you to create a single template with many toolpaths and have the ones which aren't appropriate to the current job automatically deleted.
This option is used to modify an existing toolpath. Click to select a toolpath in the list then click the edit option to open the form.
The vectors associated with each toolpath are automatically remembered, so editing a toolpath will automatically select the vectors in the 2D window.
Make the required changes to the toolpath parameters Click the Calculate button to update the toolpath
A toolpath can also be edited by double-clicking on its name in the toolpath list.
The Duplicate Toolpath option creates and adds a copy of the selected toolpath to the Toolpath List. An index number is automatically added to the name of the new toolpath. For example:
Cut out - 1/4 inch End Mill will create a copy with the name Cut out - 1/4 inch End Mill (1)
Copying externally generated 3D toolpaths (as, for example, from PhotoVCarve) will also create a duplicate grayscale thumbnail image in the 2D View, which can then be used to position the toolpath within your job.
This tool is used to delete calculated toolpaths from the Toolpath List. Simply select the toolpath to be deleted and click the Delete Toolpath button to remove it.
Alternatively you can delete one or multiple toolpaths in the Toolpath List by right mouse clicking on a toolpath. Then from the drop-down menu click on the
option. This will present the options as shown in the image: Delete This, Delete All Invisible, Delete All Visible, Delete All.Delete This will delete just the toolpath whose name you right mouse clicked on.
Delete All Invisible will delete any toolpaths in your Toolpath List that do not have a check-mark ✓ next to their name and are therefore currently not visible in the 2D or 3D Views.
Delete All Visible will delete any toolpaths in your Toolpath List that have a check-mark ✓ next to their name and are therefore currently visible in the 2D or 3D Views.
Delete All will delete all the toolpaths in your Toolpath List.
If you have incorrectly deleted a toolpath (or multiple toolpaths) then you have the option to Undo the toolpath(s) deletion via the
command on the drop-down menu, the Undo icon on the Drawing Tab or the Undo shortcut key combination Ctrl + Z.This command forces a recalculation of all the toolpaths in the Toolpath list. It is useful when the artwork used by the toolpaths has been modified, or the material block settings have changed.
The Tool Database is used to make cutter management and selection very quick and easy, and reduces the possibility of programming jobs with incorrect cut depths and speeds and feeds. The Tool Database is accessed from the
button every time you create a new toolpath and allows pre-defined tools and settings (speeds, feeds, stepover etc.) to be selected from a list.New tools can be added, copied from existing tools, deleted and organized. All of the cutting parameters are stored in the database.
To access the Tool Database you can click on the Database icon on the Toolpaths Tab:
Alternatively, select Toolpaths ► Tool Database from the main menu bar.
A window similar to that shown will appear displaying a list of the tools that are currently defined on the left and the parameters for the currently selected tool from the list over on the right. Below this image is a list of all the actions that can be executed from this dialog:
The Tool List is located on the left-hand side of the Tool Database. Click on items in the list to see or edit their properties using the Tool Info section of the database window. The Toolpath list is arranged hierarchically to allow you to organize your tools according to common properties or use.
You can click and hold down the left mouse button to drag items up or down in the list. If you drag them into a tool group, they will be placed inside the group.
When a tool is selected within a toolpath strategy page, the tool name does not always provide enough information for you to know whether the tool's settings are appropriate. It is always possible to click Edit and see the full set of the tool's properties and settings. However, if you hover your mouse over the tool's name, a tooltip will pop-up telling you what the location of this tool was in the tool group hierarchy when it was added to the toolpath strategy. This can be extremely useful for quickly distinguishing between tools in your database that have similar names, but have been grouped according to their properties.
Selecting
creates an empty tool in the list that can have any user definable name.Copy adds a duplicate of the selected tool to the list and prefixes the original name with (1). Edit the Name and properties for the new tool and click the Apply button to save the changes to the list.
Deletes the selected tool from the database.
Click on the add
button then give your new group a name and press to add it to the database. Click and drag tools from the database over the top of the newly created group icon in the tool database tree to add them to the group. Alternatively, select the group and then click the button to create a new tool directly within the selected group.Individual tools or complete tool group hierarchies can be saved to disk using the
button. Similarly, you can import previously saved tools, groups or even entire tool databases using the button.When a tool or group is selected in the Tool List, its properties are displayed in the Tool Info section on the right-hand side of the Tool Database.
Here you can modify any of the properties of the currently selected Tool or Group. Click the
button to save the changes to the Tool List.Use this field to enter a suitable name to describe your cutters.
Various cutters can be specified in the database.
When specifying the geometry for a tool, the angle specified is different for V-Bit and Engraving Tools.
V-Bit Tools are defined using an Included Angle (A)
Engraving Tools are defined using the Half Angle (A) and the Flat Diameter (F)
The tool notes section simply allows you to save any additional text descriptions, special instructions or relevant information you may require, within your tool definition.
The diameter of the tool in either inches or mm. The tool image will indicate where this dimension is taken from. If you change the tool diameter but do not change the tool name then you will be warned.
The maximum depth of cut the tool can cut. The Pass Depth controls the number of z level passes that are calculated for a toolpath. For example, creating a pocket 1 inch (25.4 mm) deep using a tool that has a Pass Depth of 0.25 inches (6.35 mm) will result in the toolpath making 4 passes.
The distance the cutter moves over when doing area clearance cutting. For example, when raster machining the cutter will machine along the X axis, stepover in the Y direction and return parallel to the first line of cut. The greater the stepover the faster the job will be machined, but this must be balanced with the material being cut and the tooling being used, to ensure that the tool does not break.
When stepover's greater than 50% of the cutter / tip diameter are used the software automatically adds 'Tail' moves in the corner regions of toolpaths to ensure material is not left on the job for offset based strategies. When using V-Bit Tools, the Stepover fields automatically change to use the following options.
The distance the cutter moves over when finish machining and is usually set to be a relatively small distance to produce a smooth surface finish on the job.
Only used when a V-Bit tool is being used to rough machine at multiple Z levels down to a specified flat depth. This stepover can be much larger than the Final Pass Stepover because the tool is only rough machining material away. Increasing the Clearance Pass Stepover will reduce the machining time, but you must be careful to ensure it is not too great for the material being cut.
Speed of tool rotation, specified in revolutions per minute
The surface cutting rate at which the cutter is moved in the material. The units can be specified in distance per second or minute.
The cutting rate at which the cutter is moved vertically into the material or during ramping moves. The units can be specified in distance per second or per minute.
This is the maximum speed at which the tool, when at 100% power, will still burn the material. This value is used for simulation purposes only. It should be calibrated to match your laser and material. A larger value will result in the simulated toolpath appearing darker.
This is the number of the tool needed to machine the job. When using a CNC machine with an Automatic Tool Changer (ATC), it is critical that the correct tool required to cut the job is located in the corresponding carousel location.
Form Cutters can be added to the Tool Database so that industry standard Ogee and Round-over type cutters, plus user definable custom shapes can be used for edge profiling and decorative carving. Examples of these types of cutters and the kind of cuts they can be used for are shown in the images below:
Adding a Form cutter to the Tool Database is straightforward and the procedure is,
Before opening the tool database, draw to exact scale the Right side of the cutter geometry in the 2D Window Use the Node Editing tools to create the arcs and curves etc.Only draw the Right-hand side of the cutter geometry to the correct size and scale as shown in the image above.
The shape can be a combination of Lines, Arcs and Bezier spans. With the vector Selected open the Tool Database (using the command icon on Toolpaths tab or from the main menu, Toolpaths ► Tool Database In the Tool Database window, click Select Form Tool
The selected geometry will be imported and a profile displayed in the window.Give the Cutter a meaningful name and enter the cutting parameters - speeds and feeds etc. Click the
button to save the new cutter into the database list so it can be used at any time.This option estimates the machining times for all calculated toolpaths based on the feed rates specified for each tool. The estimates for individual toolpaths plus the overall machining time of all visible toolpaths are calculated using the user defined Rapid Rate moves and Scale Factor.
The estimated machining times are displayed in Hours: Minutes: Seconds
The maximum feed rate at which the machine runs for rapid moves, typically specified using a G0 or G00 move
The nature of different styles of toolpaths means that they may be simple 2D cuts or require simultaneous 3-axis moves, the more complex the toolpath then the more chance the CNC machine may not actually achieve the programmed feed rates. This can be compensated for by multiplying the times by the Scale Factor.
The inaccuracies generally come from the acceleration / deceleration of the machine. If the program tells a machine to move at 200 inches / min along a 200 inch straight line the machine will probably take pretty close to a minute.
If instead of a straight line we ask the machine to cut say a gear wheel with a total circumference of 200 inches, the machine is likely to take considerably longer. This is because the machine will have to slow down to go around the tight curves of gear tooth profiles and will probably never reach its programmed speed before having to slow down again for the next change in direction.
The scale factor in the program lets you approximate this slowdown for your machine, but it will vary depending on the type of work you are doing. Many people will use one scale factor for simple 2d work and another for 3d or VCarving. The best way to calculate it is just to take a note of estimated and actual machining times of a period of time.
If a job actually takes 6 minutes to cut and the estimate was 3 minutes, the scale factor would be set to 2 (actual time / estimated time = 6/3).
For machines where the controller provides an estimated machining time, these should be more accurate as the controller can determine where the machine is accelerating / decelerating and take account of this.
This option allows toolpaths to be saved in the appropriate file format needed to drive the CNC machine. Toolpaths can be saved as individual files for each tool used or as a single file containing multiple toolpaths for CNC machines that have automatic tool changers.
CNC machines that require the tooling to be changed manually will typically need a separate toolpath for each cutter used. The procedure for saving this type of toolpath from Cut2D Laser Desktop is to:
CNC Machines that have Automatic Tool Changing (ATC) capabilities can work with a single file that contains multiple toolpaths, each having a different tool number.
The postprocessor must be configured to support ATC commands for your CNC machine. Contact your software or machine supplier for more details.
The procedure for saving these toolpaths is,
Use the Up and Down arrows to order the toolpath list in the cutting sequence required.Tick each toolpath to ensure it is drawn / visible in the 3D window as shown:
Click on the Save option and the Save Toolpaths form is displayed. Select the option Output all visible toolpaths to one file
The names of the toolpaths that will be written into the file are displayed along with the tool number in square brackets [1]. If a calculated toolpath is not required, simply tick to undraw it.
Click the
button Enter a suitable Name and click the buttonThe postprocessor automatically checks to ensure:
An error message will be displayed to indicate the problem if either of these items is not correct.
VTransfer is a small helper application provided by Vectric to simplify the process of sending toolpaths to some grbl-based controllers. You should run VTransfer on the PC to which your CNC machine is connected via a USB serial connection. If your Vectric CADCAM software is also running on the same PC, you can use Direct Output mode to send toolpaths to VTransfer directly, without the need for file saving or loading.
As well as streaming toolpaths, also VTransfer provides the commands you need to initiate basic homing, jogging and setting of origins on your CNC machine before a toolpath is run.
Before starting VTransfer, you need to ensure that your machine is powered on, any required drivers are already installed and the machine is accessible via a serial port (COM port on Windows). For most machines connected by USB, you will need to have installed the appropriate device driver for your machine controller. These drivers will be provided by your machine tool supplier and you should verify that your CNC machine connects correctly to your PC before attempting to use VTransfer.
When the machine and drivers have been installed correctly, refreshing and checking the drop-down Connect On: list will show your machine tool controller. VTransfer will still need to know the specific communication protocol required though and the first time you use VTransfer you will need to complete some one-time set-up and configuration.
Once set-up for a machine that remains connected to the same USB port of your PC, VTransfer should automatically detect and connect each time it starts-up. However you will need toOnce this initial set-up has been completed VTransfer should automatically detect and connect to your machine on start-up, provided the machine remains connected to the same USB port of your PC. Before connecting to your machine for the first time, however, you should complete the following steps to set the right controller type and maching configuration.
Once connected to your CNC machine, the typical steps for running your first toolpath using VTransfer are:
At the point of saving your toolpath some post-processors support the option of Direct Output to VTransfer (such as the Emblaser or X-Carve). If you have one of these post-processors selected, the Output direct to machine checkbox will be enabled below the post-processor selection box. With this box checked, will change to and clicking this button will automatically send the toolpath to VTransfer. If VTransfer is not already running, it will launch automatically.
Whenever a new toolpath is loaded or received by VTransfer it will prompt you with a message box.
Before running your toolpath it is essential to set your machine's origins appropriately. The specific process you need to use will, to a large extent, will be determined by your machine and its configuration. Generally you will need to home your machine (if supported) and set the X Y origin to match the intendended toolpath and location of the material on your machine's bed. You will also need to fit the correct tool and typically set the tip of this tool to be at Z Zero, either at the top or bottom of your material - again this choice will already have been determined when your toolpath was created. The commands relating to these actions are all available from the Jog tab.
Whenever VTransfer changes its origin settings you will be prompted with a message box.
Click this button to initiate the homing sequence. The homing sequence will culminate in setting the origins of your machine using its homing switch locations and the machine's machineable area - both of which are set in the configuration. For some controllers (such as grbl) you will typically be required to run this command before you can do anything else because the machine will start-up in a disabled Alarm status.
This button will be visible if your machine is configured with a touch plate, touch plate support is enabled and its thickness is set in the configuration settings. Click it to initiate the Z touch plate probing cycle. Make sure that the touch plate is in position and correctly functioning before clicking this option as it will immediate begin a plunge move.
The , , , , and buttons will each jog the machine along the Y, X or Z axes, respectively.
The distance moved by each button click is determined by the current value (in mms) shown in the drown-down control at the center of the jogging buttons. Ensure that you adjust this value appropriately before using the jog buttons to move the machine.
By default a machine with homing support will have its X Y origin (the postion of the coordinate X:0 and Y:0) set to the bottom left corner of machine's machinable area following a homing cycle - i.e. the machine will operate in a positive coordinate work space within its machinable area. For machines without homing support, the initial X Y origin must always be set manually before running a toolpath. In additon, when a toolpath is created it is very common that the X Y origin will actually be chosen to be relative to the material (not the machine bed) - for example, the center of a design may be used. For most toolpaths, therefore, you will need to jog the machine to the matching origin location for the toolpath (relative to your material), and manually before cutting.
For machines with homing support, you can restore the bottom left corner origin after setting it for a specific toolpath by clicking at any time. When this button is clicked the location of coordinate position X:0, Y:0 will once again be set to the bottom left corner of the machine's machinable area.
The Cut tab contains the controls need to begin cutting your toolpath and monitoring its progress.
When your machine is correctly set-up (with the X,Y and Z origins set), click this button to begin streaming the toolpath to your machine and begin cutting.
Once your toolpath has started, VTransfer will provide a dynamic estimate of the remaining time until the toolpath is finished.
If your machine supports feedrate override control and the option is enabled in your configuration, then the and buttons will be available. Click these buttons to increase or decrease the current toolpath feedrate by 10%. The current state of the feedrate override setting is indicated by the percentage value between the two control buttons.
This button will stop the toolpath as quickly as possible, usually resetting the controller in the process. Once a toolpath has been aborted you should re-home and re-origin before running a subsequent toolpath.
Vectors, Bitmaps can be assigned to different layers. All the objects assigned to a layer can then be simultaneously selected, labeled, colored, temporarily hidden or even locked (to prevent accidental editing) using the Layer Management tools. Even for relatively simple designs, organizing the elements of your artwork onto layers can make managing your project much easier.
There are no specific 'rules' on how to use the layers -there are many ways to organize your design and these are likely to vary between individuals and even between different jobs. The 'meaning', therefore, of the layer organization in any particular project is entirely flexible. Some common examples of layers include:
You can access the tools needed to manage layers from two locations: the Layer Control on the View Tool Bar, and the Layer List on the Layers tab.
A Quick Access Layer Control is conveniently located above the Views in the View Toolbar. This tool provides a pop-up Layer List, from which you can quickly change the selection of the active layer, add a new layer, or modify the properties of any existing layer. When you have finished, click anywhere outside of the Layer List window and it will cause it to close.
To get a complete overview of the current layer structure of your artwork while you are working, or to carry out more extensive organization of the layers, you can also use the Layers tab. The Layer List is identical in both the Layer Control and the Layers tab, but the latter can control layer ordering and be left visible, pinned or even undocked, while you continue to work on the artwork itself.
The Layers Tab makes it very easy to work with complex designs giving quick access to all of the layer control options.
From this tab you view all the layers in your current job and modify their properties (such as visibility and color). You can also create, delete, re-order or rename them.
Most of the commands associated with layers can be accessed by right-clicking a layer in the list, or by clicking on the Pop-Up Menu icon to the right of the layer name.
Each layer in the list has five elements:
The leftmost icon indicates whether the layer is currently visible or hidden. Click on this icon to toggle the visibility of the layer.
The presence of a padlock shows that the layer is locked and cannot be accidentally edited.
Right-click the layer in the list and select the Unlock command to alter this.
The color swatch can be used to color all the vectors on a layer. Click on the swatch icon and select a pre-set color from the color selector dialog, or choose
to create an entirely custom color.The layer content icon will be grayed-out as an additional indicator that the layer is not currently visible. a blank white sheet indicates that the layer does not currently contain any objects or vector geometry. If you import files from 3rd party CAD drawing packages via DXF or DWG format it is common for the file to include empty layers. This icon allows you to identify these empty layers and delete them.
To change the name of a layer, you can double click on this part of the layer item in the list to trigger in-situ editing. This works in the same way as file renaming in Windows Explorer. Alternatively you can right-click or use the layer's Pop-Up Menu icon to select the Rename command.
Click the pop-up menu icon for access to Activate, Lock, Insert, Delete and Merge layers as well as further ways to choose which layers to show and hide.
The visibility icon to the left of the Layers List heading at the top of the Layers Tab will toggle the visibility of all the layers in the list.
If there are both hidden and shown layers, this icon is shown as a dim lamp:
Clicking the dim lamp will show all layers and change to icon to a lit lamp:
Clicking the lit lamp will hide all layers and change to icon to an off lamp:
More options for setting the visibility of multiple items are available from the Pop-Up Menu for each layer under the Show and Hide menu headings.
Double-clicking on a layer in the Layers List will select all the objects on that layer. Alternatively you can choose the Select Layer Vectors command from the layer's pop-up menu.
Adjacent to the Layers List heading label are two arrow buttons. These move the selected layer up or down in the Layers List. This can be important to set the drawing order of objects that might otherwise obscure one another (specifically Bitmap Previews). Objects on the top layers in the list are always drawn before objects in the lower layers and will, therefore, be 'underneath' them in the 2D View. You can use the Layer Ordering Arrows to resolve this issue.
New Layers can be added using the 2D View by right-clicking an object and selecting either the Copy to Layer ► New Layer... or Move to Layer ► New Layer...
The dialog for adding the new layer is displayed with options to specify the name and color of the vectors on the new layer and an option to indicate if the new layer should be visible.
It is always preferable to take the opportunity at this stage to give your new layer a meaningful name relating to its content or purpose. Later on this name will make it easier for you to manage your layers as your design becomes more complicated.
All the vectors on this layer will be colored according to this setting. This can be a very useful way of distinguishing between the vectors that are on different layers, directly in the 2D View.
With this option checked, ✓ the new layer will automatically be visible as soon as it is created.
With this option checked, ✓ the new layer will automatically become the active layer and any subsequent vector creation or manipulation will occur on this new layer.
An even quicker way to add new layers is via the Insert Layer command from a layer's right-click Pop-Up Menu. This command will create a new layer above the selected layer which will be visible, unlocked and colored black. After creation the new layer item's name is ready to be immediately edited by typing a new name in.
Objects on any layer can be moved onto another layer by right-clicking the object in the 2D View and selecting Move to Layer ► ... from the pop-up menu.
Save Tab Layout | Save the layout and the 'pinned' state of the command and toolpath fly out tabs. |
Save Dialog Layout | Save the size, position and visibility for dialogs such as the Layer control and Toolpath Control dialogs. |
Save View Layout | Save the layout of the 2D and 3D view windows. |
Display Splash Screen | Display the program Splash Screen, while the program is loading. |
Top Side Ruler Color | The colour of the ruler on the top side in a two-sided project. |
Bottom Side Ruler Color | The colour of the ruler on the bottom side in a two-sided project. |
Show Toolpath Operations with Preview | When the toolpath Preview form is visible, keep the 'Toolpath Operations' section visible (requires more screen space). |
Auto Open 3D view | Automatically swap to 3D view after calculating a toolpath. |
2D Solid Preview Color | Color used to draw the solid 2D toolpath preview with. |
Create 2D Previews | Create 2D previews of toolpaths in 2D view. |
Select Sheet When Edit Toolpaths | If a toolpath is associated with a sheet, select sheet when edit toolpath |
Toolpath Geometry Fixing Timeout | Number of seconds the program will spend trying to fix problems with geometry when calculating toolpaths. |
Drop Tool | When projecting a toolpath onto the model, drop the tool on surface rather than project. If this is set, the toolpath will follow the surface of the model better, but could be slower to calculate. |
2D Toolpath Tolerance | Tolerance to apply to 2D toolpaths after calculating to reduce file size. |
3D Toolpath Tolerance | Tolerance to apply to 3D toolpaths after calculating to reduce file size. |
VCarve Toolpath Tolerance |
Tolerance to apply to VCarve toolpaths after calculating to reduce file size.
Note: We strongly recommend that the Toolpath Tolerance should be
left at their default settings unless different values are recommended by your machine tool manufacturer.
If you do have a machine which struggles with the default settings, try doubling the values and cutting
a test-piece to assess the tradeoff between machining times, file size and final machined quality.
We have done some limited testing and on a sample complex 3D model, increasing the '3D Toolpath Tolerance'
to 0.001 inches gave a 40% decrease in file size and no noticeable difference in quality on the test machine
and job. In the test case there was no measurable difference in machining time on the CNC machine
the test was carried out on.
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Maximum Toolpath Undo Stack Size (MB) | Maximum size in MB of Toolpath data undo stack for storing toolpath delete state. |
Use Graphics tablet | Switch on support for graphics tablet drivers, if installed - for use with the sculpting tool. |
Process User Files | Enable/disable processing of files in the 'Vectric Files' folder in your common user document folder. |
Recent File List Size | This sets the maximum number of items that will be displayed in the Recently opened files... list in left hand side bar of the interface when there is no file currently loaded. The list will not increase in size until the software has been re-started and more files have been opened and/or saved. |
Show the clipart Subfolder Contents | If set to Yes then this will show the contents within the selected Folder in the Clip Art browser along with up to 3 sub-folders if they exist and contain appropriate file types. If set to No it will only display the contents of the selected folder, not sub-folders. |
Always open local documentation | Force open the local copy of the documentation when accessed through the Help menu. Cut2D Laser Desktop automatically opens the local documentation if you have no internet connection or if the server is taking too long to respond. |
To help with drawing, construction and layout, the 2D View has Rulers which are displayed along the top and down the left side of the window. In addition to the Rulers there is the option to use Guidelines and The Smart Cursor to help with construction of vectors or positioning of other objects in the 2D View.
The Rulers are permanently displayed in the 2D view to help with positioning, sizing and alignment. The graduated scale automatically uses the units set for the project and zooming in / out shows the sizes in 10ths.
Guide Lines are used to help layout designs and make it very easy to sketch shapes by clicking on the intersections of Guides. Guide Lines are easily be added to the 2D view by pressing the left mouse button down on the appropriate ruler (left if you want a vertical guide and top if you want a horizontal guide) then holding the button down and dragging the mouse into the 2D view.
While dragging a Guide into position it automatically Snaps to the units displayed on the ruler. This snapping behavior can be overridden by holding down a Shift key while dragging the guide. After positioning a Guide it can easily be moved to a new position by clicking the right mouse button on the guide to open the Guide Properties form as shown later in this section. If you hover the mouse over a Guideline then its current position is displayed next to the cursor
Additional guide lines can be added relative to an existing guide line by interactively placing the cursor over an existing guide (the cursor changes to 2 horizontal arrows), Holding a Ctrl key and dragging to the required position. The incremental distance between the guide lines is displayed next to the cursor. Releasing a Ctrl key changes to display the absolute distance from the material origin.
Guides can also be added and other edits made by right clicking on the Guideline which will bring up the Guide Properties form:
The exact position can be specified by entering a New Position.
Guides can be given an angle by either entering an angle into the New Angle box or dragging the slider and clicking . Angles are measured in degrees counterclockwise from the x-axis. From an angled guide you can only create relative parallel guides.
Guide lines can be locked in position to stop them from being inadvertently moved by ticking the Lock Guide option.
Additional Guide Lines can be added that are positioned using absolute or incremental coordinates. Enter the Absolute or relative positions and Click
.Guides can quickly be toggled visible / invisible by clicking in the Top Left Corner of the 2D view:
Alternatively the visibility can be changed using View Menu ► Guide Lines from the Main Menu. Guide Lines can be Deleted by selecting View Menu ► Guide Lines ► Delete All Guides from the Main Menu. Individual Guide Lines can be deleted by clicking and dragging them out of the 2D View Window.
These options can be used to help create and edit vector geometry.
The Snapping Options form can be accessed by selecting Edit ► Snap Options from the Main Menu or by pressing F4.
Displays the XY coordinates on the cursor making it easy to see the position for each point
When this option is checked ✓ drawing and positioning vectors will snap onto any horizontal or vertical guide lines visible in the 2D view.
When checked, ✓ the Guide Lines can snap to Geometry while being dragged.
Displays a grid of points separated by the Grid Spacing which can be snapped to when drawing or editing vectors and other objects in the 2D View.
Snap to fixed lengths based on your zoom level. This occurs when creating shapes, dragging nodes or vectors.
Snap to the job corners and center. This, also, control the job smart snapping.
Objects can be moved small, fixed distances (nudged) by holding Ctrl+Shift and tapping the arrow keys. The Fixed Nudge Distance specifies the distance to move selected objects with each nudge.
The snap radius (pixels) will adjust how close the cursor must get to vector geometry in order to snap it. If you work quickly and grab and throw geometry at speed, you may prefer a larger Snapping Radius to pick up geometry that is vaguely near the mouse. If you work precisely or have complex overlapping geometry, you may prefer a smaller Snapping Radius to avoid having to zoom in to select one geometry in an area that has many nearby vectors.
Used to control the position at which the cursor will snap when drawing and moving objects. When drawing, the cursor will snap to items on vector geometry depending what options you have selected in the form under this section.
Object centers, Span End points, Span Mid-points, Arc centers, intersections Horizontally, Vertically and the specified Angle and Distance Guide lines and the intersection of GuidesSmart snapping works by snapping the cursor to imaginary lines related to vectors and/or nodes. These lines will appear as dashed, and sometimes coloured, lines that go through the vector or node and the cursor point. You can snap to the intersection of those lines by hovering over the nodes that you're interested in. This reduces the need to create construction geometry (for example, for aligning nodes or vectors), and can be used in almost all the shape creation tools, node editing and transforming vectors.
Snapping lines can be drawn from:
Cursor | Type | Color | Description |
---|---|---|---|
Object Bounds | The theoretical bounding box surrounding the active vector |
||
Horizontal and Vertical Lines |
Horizontal and vertical lines passing through a node or a span midpoint. |
||
Tangents | Tangents originating from a node or a span midpoint. |
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Perpendicular to Tangents | Lines which are perpendicular to tangents from nodes or span midpoints. |
||
Connecting Lines | Lines connecting two nodes. Includes mid-point |
||
Span Geometry | (No line) | Snap to the geometry of the vector |
|
Angular Constraints | Snapping to specific angles, as defined in the snap options F4 |
||
Job | Horizontal and vertical lines through the center of the job. |
These snap lines appear on the bounding box edges of the vector, and in the middle horizontally and vertically.
These snap lines originate from the woken node and will appear as an extension along the end of the belonging span.
These snap lines will be 90° from the tangent snap line, and they both
If you wake two or more nodes, you could snap to the line connecting them. You could, also, snap to the mid-point of that line.
If you have the job snapping enabled, you could snap to the horizontal and vertical middle lines. This, also, includes the lines extending from the job's edges.
Geometry Snapping, Smart Snapping and Grid Snapping can be switched on and off from the View Toolbar
Any change to the snap settings F4, through the Main Menu, or the toggles on View Toolbar will be remembered for subsequent sessions.
Document Variables provide a mechanism for defining values that can be used in Cut2D Laser Desktop's Document Variables. They can either be created in the Document Variables dialog (right) which is accessible under the Edit menu, or created from any Calculation Edit Box which supports variables by right clicking and selecting Insert New Document Variable from the Popup Menu.
Right-click an edit-box to insert a new or existing Document Variable:
New Document Variable names must begin with a letter and then may consist of letter, number and underscore characters. Once created, they may be edited in the table beneath the New Variable section fo the Document Variables Dialog.
Variables can be exported to a text file and imported into another job. When importing, any existing variable values with the same name will be replaced.
Variables may be deleted if they're not being used in any toolpath calculations but only when there are no toolpath creation forms open.
Once created a Document Variable may be used in any Calculation Edit Box by enclosing its name within a pair of curly braces as illustrated in the figure below.
Right clicking in a Calculation Edit Box provides a Popup Menu that provides shortcuts for creating new Variables and inserting existing variables into the Edit Box.
Once a Document Variable has been created from the Popup Menu it will be inserted into the Edit Box.
Declared Document Variables can be easily accessed from a calculation edit box. Right-click on the calculation edit box and you will be presented with a menu showing the document variables available currently, as well as an option to quickly insert a new document variable.
Numerical edit boxes generally support simple calculations.
A sum can be entered directly into the edit box:
Having typed an equation, pressing the = key will perform the entered calculation and fill the edit box with the answer.
As well as the simple numerical calculations, such as 3+(4/5), several of Cut2D Laser Desktop's stored values can be accessed by using certain letters (which are not case-sensitive): When used, Cut2D Laser Desktop substitutes the character with the appropriate value in the calculation.
Character |
Name |
Example |
Description |
---|---|---|---|
W or X |
Material Width |
w/2= |
Half of the material width |
H or Y |
Material Height |
H*2= |
Twice the height of the material |
T or Z |
Material Thickness |
t-0.25= |
0.25 units less than the material thickness |
P |
PI (3.141593) |
P*10^2= |
Area of a 10 radius circle (π.r2) |
I |
Imperial Conversion |
25.4*i= |
Converts 25.4mm to inches |
M |
Metric Conversion |
2*M= |
Converts 2 inches to millimetres |
' |
Feet |
2'+10= |
34 inches (2 feet and 10 inches) |
Clicking on any of the options on the title bar (File, Edit etc.) will result in a drop-down menu appearing with choices related to that topic.
Many of these are just an alternative way to access functions also accessed through the icons. However, there are a few commands that are unique to the Drop Down menu. Each menu and its contents are discussed later in this section of the manual.
Only unique items which do not have an equivalent icon that has already been discussed in the manual will be dealt with in detail.
File | Edit | Toolpaths | View | Help |
New | Creates a New Cut2D Laser Desktop job. | |
Open... | Opens an existing Cut2D Laser Desktop job | |
Close | Closes the current file but leaves the software running | |
Save |
Saves the current Cut2D Laser Desktop file over the last saved version of the file.
Note: This command will overwrite the old file with any changes made
since the last save. If you are not sure of your changes then use the File ⇒ Save As... command instead
option and give the file a new name.
|
|
Save As... | Opens the standard File Save dialog so you can save the current file with a new name. | |
Increment and Save |
The Increment and save operation allows you to automatically number iterations of files you are working on. If you select this operation when editing a file which ends with an underscore, or a hyphen followed by a number, then the number will be increased by 1 and the file will be saved using this number. For example, MyFile_1.crv3d becomes MyFIle_2.crv3d MyFile-1.crv3d becomes MyFile-2.crv3d
Note: The increment and save option will keep incrementing until
it finds a file that does not currently exist. It will not overwrite an existing file.
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Opens the Print Setup box to Print your design | ||
Print Preview | Displays a Preview of the design to print | |
Print Setup | Opens the Print Setup box to Print your design | |
Import... ► | Import various entities into the job | |
Export... ► | Export vectors from the job | |
Open Application Data Folder... |
Opens the Windows folder where files used by the software are stored. This is useful for adding to the default files installed initially. Application files include: Bitmap textures for creating custom materials. Gadget scripts for customized automation of the software. Postprocessors The Tool Database Default toolpath strategy settings Vector texture files. |
|
Exit | Closes the job and exits the software. |
Import Vectors... | Import Vector data. | |
Import Bitmaps... | Import Bitmap data | |
Import Component / 3D Model... | Import 3D Model or Component | |
Import PhotoVCarve or Cut3D Toolpaths... | Import a toolpath file created in another Vectric application, such as, Cut3D or PhotoVCarve. |
|
Allows you to export selected Vectors as either an eps, dxf, ai, svg or pdf format vector file. If no vectors are selected, the all visible vectors will be exported.
Note: When exporting in DXF format, the layer information relating to the exported vectors is preserved.
|
The contents of either the 2D or 3D view can be printed using the Print... command on the File menu. Simply select the view you wish to print (2D or 3D) and then click the Print... command. The standard Windows printer dialog allows you to select the printer and adjust its properties. When the OK button in this dialog is clicked, the view will be printed. To adjust the printer settings without printing, you can open the same dialog using the Print Setup... command on the File menu. When used in this way, the button on the dialog will store the settings without printing immediately.
The Print Preview... command on the File menu allows you to check the layout of your page before you print. If you are happy with the preview, use the button to begin printing the document directly from the Print Preview page.
Undo | Steps backwards through the last 5 changes made by the user. | |
Redo | Steps forward through design steps that have been Undone using the Undo command (see above) to get back to stage that the user started using the Undo function. | |
Cut | Removes the selected objects from the job and places them onto the clipboard. | |
Copy | Copies selected objects to the clipboard, leaving the original in place | |
Paste | Pastes the contents of the Clipboard into the model (see cut and copy above). | |
Delete | Deletes the selected object - same as hitting the delete key on your keyboard | |
Selection ► | Select various types of vectors | |
Align Selected Objects ► |
Give the user all the options covered under the Align Objects section of the menu. Opens the Alignment Tools form. |
|
Join Vectors |
Joins open vectors. Opens the Join Vectors form. |
|
Curve Fit Vectors |
Allows arcs, Bezier curves or lines to be fitted to existing vectors to 'smooth' them. Opens the Fit Curves to Vectors form. |
|
Job Size and Position | Opens the Job Setup form. | |
Notes |
Opens a text box where you can record notes regarding this job, such as customer name, material required, special setup instructions or any other relevant text information you would like to keep when you save the job. If the text starts with a period/full stop/dot '.' , the Notes dialog will be displayed automatically each time the file is opened. The text from the Notes dialog can also be optionally output into the toolpath as a comment field. See the Help Menu ► Post-Processor Editing Guide. |
|
Document Variables | Opens the Document Variables dialog. | |
Snap Options | Opens the Snap Options dialog. See Rulers, Guidelines and Snapping for more details. | |
Options | Opens the Program Options dialog to allow the customization of certain aspects of the program. |
Select All Vectors | Selects all the currently visible vectors in the part (vectors on invisible layers are not selected). | |
Select All Open Vectors | Selects all the currently visible Open vectors in the part | |
Select All Duplicate Vectors | Selects all the currently visible Duplicate vectors in the part - these are vectors which are exact copies of each other in terms of shape and location so that visually they appear to be only one vector. These can cause problems for some toolpath and modeling functions so it can be useful to delete them or move them to a new layer. | |
Select All Vectors On Current Layer | Selects all the vectors on the selected layer. | |
Unselect All | Deselects all the currently selected vectors in the part | |
Vector Selector... | Opens the Vector Selector dialog. |
Show Toolpaths Tab Can be checked ✓ on or off to pin the Toolpath Tab open or unpin and hide it.
Tool Database Opens the Tool Database Dialog.
Recalculate All Toolpaths Recalculates all the Toolpaths in the part.
Toolpath Drawing ► Opens the Toolpath Drawing Pop-up Menu.
Install Post Processor Opens a File Open dialogue box where you can install a post processor.
Draw 2D Previews Can be checked ✓ on or off to display the toolpath previews in the 2D View.
Make 2D Previews Solid Can be checked ✓ on or off to switch from the wireframe view to a solid view.
Zoom to Drawing Use when you need to see the whole drawing and material as large as will fit in the 2D View window.
F5 Refresh 2D View Shortcut key for this is F5. In situations where the complete vector geometry represents a very large job and the user zooms into a small region, the shape of arcs and curves may look faceted. This is only a display issue and will not impact on the quality of toolpaths. This command will rebuilds the display information to correct the graphics being drawn on the screen so curves are drawn smoothly again.
Guide Lines ► For more details see the section on Rulers, Guidelines and Snapping at the end of the 2D Design part of this manual. Opens the Guide Lines Pop-up Menu:
Guides Visible: Toggles the visibility of Guide Lines in the 2D view.
Delete All Guides: Deletes all the Guide Lines in the 2D view.
Lock All Existing Guides: Locks the position of all the Guide Lines in the 2D view.
Unlock All Existing Guides: Allows all the locked Guide Lines in the 2D view to be moved again.
Draw Material Block: Toggles the drawing of a wireframe representation of the limits of the material block. This is useful for seeing how the 3D model will be positioned in the block of material it is being cut from.
= Multi Sided View: Allows you to view both sides in the 2D and 3D view when working in a multi sided environment.
Help Contents: Displays an online version of the full reference manual that documents every feature and option available in the software.
Keyboard Shorcuts: Displays the Shortcut Keys available in the software.
Video Tutorial Browser...: Access the tutorials
What's New: See a summary of the new features added in major updates.
Release Notes: See the list of issues fixed and enhancements in patch updates.
Enter License Code Displays the License Dialog used for entering license or module details.
View the Vectric User Forum...: Opens the Vectric User Forum in your Web Browser if you have an Internet Connection. Everyone should join the Forum to engage with other users and benefit from each others tricks and tips!
Visit Vectric Support online...: Opens the Vectric Support Website in your Web Browser if you have an Internet Connection.
Visit Vectric User Portal...: Opens theVectric User Portal in your Web Browser if you have an Internet Connection. Download software installation files, activation codes and Clip Art included with the software.
Post Processor Editing Guide: Opens a PDF manual explaining how to create and edit your own post processors.
Migrate From Older Version
Opens a dialog to enable the settings in the last version of Cut2D Laser Desktop to be copied to the latest version:
Check for Updates Try this periodically to check (through the Internet) if an update is available for your software.
About Cut2D Laser Desktop... This window displays the version of the software being used, to whom the software is license and the type of license.
Clicking the ►RIGHT hand mouse button in different places in Cut2D Laser Desktop will display a menu with choices which depend on the area of the software being clicked on and/or the object or selection that the mouse cursor is positioned over. This document details some of these areas and the menus that you will see when RIGHT mouse clicking.
This menu is displayed when you Right mouse click in 2D View either in the white background of the part or over a selected vector. Most of these options repeat functions and icons described elsewhere in this manual, you should refer to the appropriate section to view how these work.
The Copy to Layer, Move to Layer and Move to Sheet options are unique to this Right click menu. Copy to Layer allows you to copy an object onto an existing Layer or to create a New one to copy it onto. Move to Layer gives you the same choices but moves the original object rather than making a copy. Move to Sheet can only be used if you have generated additional Sheets through the Nesting process, in that case it allows you to move objects from one Sheet to a different one from the list available.
If the currently selection mode is set to Node Editing, one of 2 different menus will appear when the user clicks the RIGHT mouse button depending on whether the cursor is currently over a vector Node or a Span in the selected vector in the 2D View. These menus have functions in them that correspond specifically to this selection and position. The menu below will appear when the cursor is over the Span of a vector in Node editing mode. You can see a variety of choices: to convert the span to a Line, Bezier (curve) or Arc, Insert a Point, Cut the Vector at that point, Delete the Span, or Insert a Midpoint. All these have corresponding Short Cut keys (shown to the right of the command in the menu) which can be selected from the key-board when the mouse is in position (over a node-edit vector span) instead of Right Clicking the mouse button to access the menu.
This menu will appear when the cursor is over the Node of a vector in Node editing mode. You can see a variety of choices to convert the span to Delete the Point, Smooth it, Cut the vector at that point or change the point to be the Start Point on the vector. From this menu you can also close the vector, Exit the node editing mode and lastly see and edit the exact XY co-ordinate position of the node by selecting Properties. All these have corresponding Shortcut keys (shown to the right of the command in the menu) which can be selected from the key-board when the mouse is in position (over a node-edit vector node) instead of Right Clicking the mouse button to access the menu.
When a Bitmap or Component Grayscale is the selected item in the 2D View and the RIGHT Mouse menu is activated then there will be an additional option in the pop-up menu called Object Properties. This will open the dialog shown below which can be used to fade the Bitmap or Grayscale object strengthen or fade the detail in it when it is not selected. This can be helpful to make it easier to see features perhaps to help you manually trace vectors over it or to fade them so its easier to see vectors that overlap the object.
When you RIGHT click on a toolpath name within the Toolpath List there are various options you are presented with to alter this toolpath. You can show a toolpath where you have the option to Show This, Show Only This, Show All But This and Show All. This toggles the visibility of the Toolpaths according to your choice. The next option allows you to Hide This or Hide All your toolpaths. You can Edit, Rename or Duplicate the selected toolpath. Selecting Recalculate All will work through the toolpath list recalculating each toolpath with any updated geometry selections. The last option allows you to delete one or more toolpaths, where you can Delete This, Delete All Invisible, Delete All Visible and Delete All.
On this page: | Quick Keys: |
Shortcut key | Description |
---|---|
Ctrl + A | Select All vectors |
Esc | Deselect All vectors |
Select ⇐ Right to Left |
Selects all vectors inside and touching selection rectangle |
► Select Left to Right |
Only selects vectors fully inside selection rectangle |
N | Toggles between Selection and Node Editing modes |
Esc | Switches to Selection Mode (exits Node editing or Transform mode) |
T | Opens the Scale form for Transforming the vectors |
M | Opens the Move form |
R | Opens the Rotate form |
J | Opens the Join Vectors form |
Ctrl + M | Opens Measure tool form |
9 | Rotates selected object 45° counterclockwise |
0 | Rotates selected object 45° clockwise |
Esc | Exits vector drawing and editing tools and closes the data entry form |
Right mouse click |
Exits vector drawing and editing tools and closes the data entry form |
Space-bar | Re-opens the last vector creation form you used. This is very useful when using other forms in between each shape / text / dimension you create. |
Z | Zoom - click top left and bottom right corners to zoom |
Esc | Exits zoom mode returning to Selection mode |
CRTL + F | Zoom to fit Job |
F | Zoom to fit Material |
F6 | Zoom to fit Material |
F1 | Opens the Help File |
F2 | Opens the 2D Drawing window |
F3 | Opens the 3D Preview window |
F4 | Opens the Snap Settings form |
F5 | Refreshes the 2D window |
F6 | Scales 2D view to fit material |
F9 | Center selected object in view |
F10 | Opens the Alignment Tools form |
F11 | Toggle Drawing Tab on |
Shortcut key | Description |
---|---|
F11 | Toggle Drawing Tab on |
Ctrl + L | Opens the Layers Tab |
Ctrl + D | Opens the Drawing Tab |
Shortcut key | Description |
---|---|
1 | Toggle Top Side on |
2 | Toggle Bottom Side on |
= | Toggle Multi-Sided View on |
Shortcut key | Description |
---|---|
H | Mirror Horizontally |
Ctrl + H | Create Mirror Copy Horizontally |
Shift + H | Mirror Horizontally, around center of material |
Ctrl + Shift + H | Create Mirror Copy Horizontally, around center of material |
V | Mirror Vertically |
Ctrl + V | Create Mirror Copy Vertically |
Shift + V | Mirror Vertically, around center of material |
Ctrl + Shift + V | Create Mirror Copy Vertically, around center of material |
Shortcut key | Description |
---|---|
F9 | Moves selected object to the center of the material |
F10 | Opens the Alignment Tools form |
Shortcut key | Description |
---|---|
G | Group the selected objects |
U | Ungroup the selected objects to their original layers, sub-groups remain grouped. |
Ctrl + U | Ungroup the selected objects to the group's layer, sub-groups remain grouped. |
Shift + U | 'Deep' ungroup the selected objects to their original layers. Sub-groups are also ungrouped. |
Ctrl + Shift + U | 'Deep' ungroup the selected objects to the group's layer. Sub-groups are also ungrouped. |
Nudge selected vectors using the Arrow keys
Shortcut key | Description |
---|---|
I | Insert a Point |
D | Delete Point / Span |
S | Smooth / Unsmooth Point |
C | Cut Vector opens the vector |
B | Convert span to Bezier |
A | Convert span to Arc |
L | Convert span to Line |
P | Makes the selected node the Start Point for machining |
X | Displays a single node's X and Y location properties |
X | Changes the X co-ordinate position of selected nodes to match the position of the first one (when more than one selected) |
Y | Changes the Y co-ordinate position of selected nodes to match the position of the first one (when more than one selected) |
H | Enter horizontal mirror mode (press again to exit) |
V | Enter vertical mirror mode (press again to exit) |
Right mouse click |
Opens context sensitive menus |
Ctrl + Z | Edit Undo |
Ctrl + Y | Edit Redo |
Ctrl + C | Copy the selected vectors |
Ctrl + V | Paste the selected vectors |
Ctrl and Drag | Pastes a copy of the selected vectors each time the left mouse button is released. |
Ctrl + X | Cut the selected vectors |
Alt and Drag | Moves the object either horizontally or vertically aligned with its original position |
Ctrl + Alt and Drag | Creates a copy of the original object horizontally or vertically aligned to its original position |
Ctrl + N | Create New file |
Ctrl + O | Open an Existing file |
Ctrl + S | Save file |
Ctrl + I | Import file |
Page Up |
Vertically tiles the 2D View and the 3D View window so you can see them both simultaneously. Currently Selected window is on the left - typically best to select the 2D View first when doing this. |
Page Down |
Horizontally tiles the 2D View and the 3D View window so you can see them both simultaneously. Currently Selected window is at the top - typically best to select the 2D View first when doing this. |
Pressing the Space-bar re-opens the last vector creation form you used. This is very useful when using other forms in between each shape / text / dimension you create.
Various values can be typed in while dragging out shapes as follows:
Note: In most cases, the left mouse button must be pressed in order to input a value (i.e.dragging to create a circle, dragging a vector to move it, or dragging one of the rotating/scaling points around a vector to rotate/scale it).
The exception to this is the polyline tool: once the first point is entered the Quick Keys can be used without having to depress the left mouse key. Entering values defines the next end-point.
Drag Object | Description |
---|---|
ValueEnter |
Moves object the L Value from original position in direction of cursor. Equivalent to:ValueL. |
Value,ValueEnter |
Moves object relative to its position by X and Y. Equivalent to:ValueDValueW. |
ValueXValueY | Moves object to the absolute position X and Y |
Drag Rotation Handles | Description |
---|---|
ValueEnter |
Rotate the selection by R degrees counterclockwise. Equivalent to:ValueL. |
Drag Scaling Handles | Description |
---|---|
ValueEnter |
Default when dragging edge scale nodes only. Set the width or height of the object to 'L' (depending on which handle is being dragged). Equivalent to:ValueL. |
Value,ValueEnter |
Default when dragging corner scale nodes only. Set the width and height of the object to the given values. Equivalent to:ValueDValueW. |
ValueS | Scale the object by a factor. |
Drag Node | Description |
---|---|
ValueEnter |
Moves node from original position by that amount in direction of cursor. Equivalent to:ValueL. |
Value,ValueEnter |
Move the node by that amount relative to its current position. Equivalent to:ValueDValueW. |
ValueXValueY | Moves node to the absolute position X and Y |
Value after adding first point | Description |
---|---|
ValueEnter |
Places next point L away from the last point in the direction of cursor. Equivalent to:ValueL. |
Value,ValueEnter |
Place the next point offset by that amount relative to the last point's position. Equivalent to:ValueDValueW. |
ValueXValueY | Places the next point at position X and Y |
ValueAValueL | Creates a line with an angle of A° and a length L |
Value(s) while Dragging Mouse | Description |
---|---|
ValueEnter |
Create a circle with the given radius. Equivalent to:ValueR. |
ValueD | Create a circle of Diameter D |
Value(s) while Dragging Mouse | Description |
---|---|
ValueEnter |
Create a circle with the given diameter. Equivalent to:ValueL. |
Value,ValueEnter |
Create an ellipse with width and height. Equivalent to:ValueWValueH. |
ValueX | Create an ellipse with width X and use the current height |
ValueY | Create an ellipse with height Y and use the current height |
Value(s) while Dragging Mouse | Description |
---|---|
ValueEnter |
Create a sqaure with the given side length. Equivalent to:ValueL. |
Value,ValueEnter |
Create a rectangle with given width and height. Equivalent to:ValueWValueH. |
ValueX | Create a rectangle with width X and use the current height |
ValueY | Create a rectangle with height Y and use the current height |
ValueRValueX | Create a rectangle with a radius R and width X, using current height |
ValueRValueY | Create a rectangle with a radius R and height Y, using current width |
ValueWValueH | Create a rectangle with width W and height H |
Value,ValueEnter | Create a rectangle with width and height |
Value(s) while Creating Mouse | Description |
---|---|
ValueEnter |
Create a circle with the given radius. Equivalent to:ValueR. |
ValueD | Creates a Polygon with diameter D |
ValueSValueR | Create a polygon with number of sides S and radius R |
ValueSValueD | Create a polygon with number of sides S and diameter D |
Value(s) while Dragging Mouse | Description |
---|---|
ValueEnter |
Create a star with the given radius. Equivalent to:ValueR. |
ValueD | Create a star with diameter D |
ValuePValueR | Create a star with number of points P and radius R |
ValuePValueD | Create a star with number of points P and diameter D |
ValuePValueIValueR | Create a star with number of points P , Internal Radius % I and radius R |
ValuePValueIValueD | Create a star with number of points P , Internal Radius % I and diameter D |
Welcome to Cut2D Laser Desktop V9!
This documentation provides a convenient guide for previous Cut2D Laser Desktop customers to highlight new and enhanced features specific to this release of the software. It is intended as a way for existing Cut2D Laser Desktop users to locate just the new or changed aspects of the software.
If you are new to Cut2D Laser Desktop, don't forget that full documentation of all the features of the software can be found here , or by selecting Help ► Help Contents from the Main Menu on Cut2D Laser Desktop's main window.
This latest version of Cut2D Laser Desktop introduces several entirely new drawing tools and features,
The way you draw in the software has seen some huge improvements making it quicker and easier to create and align geometry in the software with the introduction of Smart Snapping. Smart Snapping can dramatically reduce the time taken to create vector geometry. It enables geometry to be snapped to lines, extensions and intersections which don't exist as geometry thereby reducing the need for most construction vectors.
In addition to the Smart Snapping feature we have introduced the ability to transform and create shapes using Quick Keys. This allows you to add more precision to your shape creation and editing process more easily by allowing typed values while creating geometry. This is supported for creation of circles, ellipses, rectangles, polygons, stars, polylines and in editing nodes or transforming vectors.
Pressing the Space-bar re-opens the last vector creation form you used. This is very useful when using other forms in between each shape / text / dimension you create.
The Vector Validator is intended to help locate issues with contours after importing vector files to look for problematic issues that could potentially affect toolpath creation such as overlapping contours or intersections. It also indicates zero-length spans that are in the file, where the software can fix them at the click of a button.
This section details the improvements that have been made to features you will already be familiar with from earlier versions of Cut2D Laser Desktop and includes the following:
From version 9.5 any text is edited in-place including Arc Text and Text on a Curve, even if it has been moved, scaled and rotated. Custom kerning and spacing is also maintained where possible.
The behaviour of the Create Text form has changed to provide more visual feedback about the changes you are about to make. If the form is opened with no selection, the new text is placed somewhere on the material (if possible) between the center of the material and the center of the view to help keep it visible. An empty box is drawn in the view which helps visualize the currently specified text height and anchor point.
Existing text has guide lines showing the height of the top line of text. Some fonts will descend below the lower line like handwriting on a note pad. Clicking selected text while editing, changes the anchor point to a box which can be dragged and dropped with snap.
The view is updated shortly after the user stops changing the form properties (e.g. mouse-wheel scrolling through the font list) providing a live update of your edited or created text.
The arc sector is now drawn when editing and provides a handle at the center of the arc which can be used to move the text. The text and font properties of Arc Text can be edited using the Create Text Form whilst still keeping the text on the arc.
The Edit Picture form allows you to adjust the visual properties of a selected bitmap. You can adjust the contrast, brightness and gamma of any selected image. Borders of different sizes and radii can be added to bitmaps. Bitmaps can also be made black and white.
The Crop Bitmap tool can be used to select the parts of an image you are interested in, and remove the parts you are not.
Further improvements have been made to the way you can create dimensions in the software. It has been enhanced to allow faster placement and more freedom. You now have the option to edit existing dimensions while the form is open. Dimensions can now have custom text. This text is stored per dimension, so you change between calculated and custom text without losing a dimension's custom text.
Improvements have been made to the way we create shapes. If a shape is selected when a shape's form is opened, the form will load its values from the selected shape, otherwise it holds the same values it had when it was last closed.
When drawing a shape, the size of the shape you are drawing will be displayed, changing appropriately for the snap radius and job size. You can now edit a shape whilst in the shape form.
Using the keyboard shortcut T in the Polyline Tool, you can create a tangent to and from existing arc spans or circles.
There are two new ways to extend an existing polyline:
Version 9.5 of Cut2D Laser Desktop upgrades the 'Join vectors with smooth Curve' method with an alternative joining algorithm which produces smoother results. Select either one or two open vectors and click the button.
If you want to access the old joining method then hold the Ctrl button down to use the older join method. The Smooth Join Vectors option can be used to choose which method is the primary join method and which method is the alternative join method and hence requires Ctrl to access
It is now possible to choose a bitmap to be a background image for your 3D view. This image can be set by setting Edit ► Options ► Shaded Background Style to be Image and specifying the image path in Edit ► Options ► Image File Path
Major changes have been made throughout the software to support jobs which require you to machine both sides of your material. Cut2D Laser Desktop now helps you to manage and organize your drawings, models and toolpaths for each side of your part using simple controls. The software helps with correct alignment of your vectors and toolpaths and even provides a full 3D preview of your part as it will look when cut from both sides. For lots more information please see the new Two-Sided Machining section of the full documentation.
A new View Toolbar is displayed above the view window, which allows easier access to common tools. With the ability to create a double sided project you have easy access to switch between the Top and Bottom Sides of your project. The Layers Drop down bar has now moved from the drawing tab to the View Toolbar, making it accessible at all times. The other icons displayed in order of left to right are as follows:
There are also additional tools available when you are working on a two-sided job. For more information, please see the Toolbar section of the documentation.
You can now export your drawings to PDF. This is a useful and standard format but it also enables you to print your drawings to scale on a suitable printer using Adobe or other 3rd party PDF software.
The following is a list of all the third party software used to help create Aspire. Last updated on 2018/07/12.
Software | Version | Licence |
---|---|---|
Boost Libraries | 1.6.5 | Boost Software License |
CryptoPP | Boost Software License | |
libCurl | 7.59.0 | Curl License |
GraphicsMagick | 1.3.18 | MIT License |
JsonCpp | rev 276 | JsonCpp License |
RapidXML | 1.13 | Boost & MIT License |
LZMA | 9.35 | Public Domain |
Lua | 5.1.4 | MIT License |
Lua Bind | 0.9.1 | MIT License |
OpenSSL | 0.9.1 | OpenSSL License |
spdlog | 0.17.0 | MIT License |
ZLib | 1.2.11 | ZLib License |
Boost Software License - Version 1.0 - August 17th, 2003 Permission is hereby granted, free of charge, to any person or organization obtaining a copy of the software and accompanying documentation covered by this license (the "Software") to use, reproduce, display, distribute, execute, and transmit the Software, and to prepare derivative works of the Software, and to permit third-parties to whom the Software is furnished to do so, all subject to the following: The copyright notices in the Software and this entire statement, including the above license grant, this restriction and the following disclaimer, must be included in all copies of the Software, in whole or in part, and all derivative works of the Software, unless such copies or derivative works are solely in the form of machine-executable object code generated by a source language processor. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
COPYRIGHT AND PERMISSION NOTICE Copyright (c) 1996 - 2018, Daniel Stenberg, (daniel@haxx.se), and many contributors, see the THANKS file. All rights reserved. Permission to use, copy, modify, and distribute this software for any purpose with or without fee is hereby granted, provided that the above copyright notice and this permission notice appear in all copies. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF THIRD PARTY RIGHTS. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. Except as contained in this notice, the name of a copyright holder shall not be used in advertising or otherwise to promote the sale, use or other dealings in this Software without prior written authorization of the copyright holder.
Use of this software is granted under one of the following two licenses, to be chosen freely by the user. 1. Boost Software License - Version 1.0 - August 17th, 2003 =============================================================================== Copyright (c) 2006, 2007 Marcin Kalicinski Permission is hereby granted, free of charge, to any person or organization obtaining a copy of the software and accompanying documentation covered by this license (the "Software") to use, reproduce, display, distribute, execute, and transmit the Software, and to prepare derivative works of the Software, and to permit third-parties to whom the Software is furnished to do so, all subject to the following: The copyright notices in the Software and this entire statement, including the above license grant, this restriction and the following disclaimer, must be included in all copies of the Software, in whole or in part, and all derivative works of the Software, unless such copies or derivative works are solely in the form of machine-executable object code generated by a source language processor. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 2. The MIT License =============================================================================== Copyright (c) 2006, 2007 Marcin Kalicinski Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
The JsonCpp library's source code, including accompanying documentation, tests and demonstration applications, are licensed under the following conditions... The author (Baptiste Lepilleur) explicitly disclaims copyright in all jurisdictions which recognize such a disclaimer. In such jurisdictions, this software is released into the Public Domain. In jurisdictions which do not recognize Public Domain property (e.g. Germany as of 2010), this software is Copyright (c) 2007-2010 by Baptiste Lepilleur, and is released under the terms of the MIT License (see below). In jurisdictions which recognize Public Domain property, the user of this software may choose to accept it either as 1) Public Domain, 2) under the conditions of the MIT License (see below), or 3) under the terms of dual Public Domain/MIT License conditions described here, as they choose. The MIT License is about as close to Public Domain as a license can get, and is described in clear, concise terms at: http://en.wikipedia.org/wiki/MIT_License The full text of the MIT License follows: ======================================================================== Copyright (c) 2007-2010 Baptiste Lepilleur Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ======================================================================== (END LICENSE TEXT) The MIT license is compatible with both the GPL and commercial software, affording one all of the rights of Public Domain with the minor nuisance of being required to keep the above copyright notice and license text in the source code. Note also that by accepting the Public Domain "license" you can re-license your copy using whatever license you like.
Lua License ----------- Lua is licensed under the terms of the MIT license reproduced below. This means that Lua is free software and can be used for both academic and commercial purposes at absolutely no cost. For details and rationale, see http://www.lua.org/license.html . =============================================================================== Copyright (C) 1994-2008 Lua.org, PUC-Rio. Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. =============================================================================== (end of COPYRIGHT)
// Copyright (c) 2003 Daniel Wallin and Arvid Norberg // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the "Software"), // to deal in the Software without restriction, including without limitation // the rights to use, copy, modify, merge, publish, distribute, sublicense, // and/or sell copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following conditions: // The above copyright notice and this permission notice shall be included // in all copies or substantial portions of the Software. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF // ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED // TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A // PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT // SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR // ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN // ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE // OR OTHER DEALINGS IN THE SOFTWARE.
LICENSE ISSUES ============== The OpenSSL toolkit stays under a double license, i.e. both the conditions of the OpenSSL License and the original SSLeay license apply to the toolkit. See below for the actual license texts. OpenSSL License --------------- /* ==================================================================== * Copyright (c) 1998-2018 The OpenSSL Project. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in * the documentation and/or other materials provided with the * distribution. * * 3. All advertising materials mentioning features or use of this * software must display the following acknowledgment: * "This product includes software developed by the OpenSSL Project * for use in the OpenSSL Toolkit. (http://www.openssl.org/)" * * 4. The names "OpenSSL Toolkit" and "OpenSSL Project" must not be used to * endorse or promote products derived from this software without * prior written permission. For written permission, please contact * openssl-core@openssl.org. * * 5. Products derived from this software may not be called "OpenSSL" * nor may "OpenSSL" appear in their names without prior written * permission of the OpenSSL Project. * * 6. Redistributions of any form whatsoever must retain the following * acknowledgment: * "This product includes software developed by the OpenSSL Project * for use in the OpenSSL Toolkit (http://www.openssl.org/)" * * THIS SOFTWARE IS PROVIDED BY THE OpenSSL PROJECT ``AS IS'' AND ANY * EXPRESSED OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE OpenSSL PROJECT OR * ITS CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED * OF THE POSSIBILITY OF SUCH DAMAGE. * ==================================================================== * * This product includes cryptographic software written by Eric Young * (eay@cryptsoft.com). This product includes software written by Tim * Hudson (tjh@cryptsoft.com). * */ Original SSLeay License ----------------------- /* Copyright (C) 1995-1998 Eric Young (eay@cryptsoft.com) * All rights reserved. * * This package is an SSL implementation written * by Eric Young (eay@cryptsoft.com). * The implementation was written so as to conform with Netscapes SSL. * * This library is free for commercial and non-commercial use as long as * the following conditions are aheared to. The following conditions * apply to all code found in this distribution, be it the RC4, RSA, * lhash, DES, etc., code; not just the SSL code. The SSL documentation * included with this distribution is covered by the same copyright terms * except that the holder is Tim Hudson (tjh@cryptsoft.com). * * Copyright remains Eric Young's, and as such any Copyright notices in * the code are not to be removed. * If this package is used in a product, Eric Young should be given attribution * as the author of the parts of the library used. * This can be in the form of a textual message at program startup or * in documentation (online or textual) provided with the package. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. All advertising materials mentioning features or use of this software * must display the following acknowledgement: * "This product includes cryptographic software written by * Eric Young (eay@cryptsoft.com)" * The word 'cryptographic' can be left out if the rouines from the library * being used are not cryptographic related :-). * 4. If you include any Windows specific code (or a derivative thereof) from * the apps directory (application code) you must include an acknowledgement: * "This product includes software written by Tim Hudson (tjh@cryptsoft.com)" * * THIS SOFTWARE IS PROVIDED BY ERIC YOUNG ``AS IS'' AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF * SUCH DAMAGE. * * The licence and distribution terms for any publically available version or * derivative of this code cannot be changed. i.e. this code cannot simply be * copied and put under another distribution licence * [including the GNU Public Licence.] */
The MIT License (MIT) Copyright (c) 2016 Gabi Melman. Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
(C) 1995-2017 Jean-loup Gailly and Mark Adler This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. Jean-loup Gailly Mark Adler jloup@gzip.org madler@alumni.caltech.edu If you use the zlib library in a product, we would appreciate *not* receiving lengthy legal documents to sign. The sources are provided for free but without warranty of any kind. The library has been entirely written by Jean-loup Gailly and Mark Adler; it does not include third-party code. If you redistribute modified sources, we would appreciate that you include in the file ChangeLog history information documenting your changes. Please read the FAQ for more information on the distribution of modified source versions.
Copyright (C) 2002 - 2018 GraphicsMagick Group Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
This manual is designed to provide a comprehensive description of all the functions, tools, menus and icons available within the Cut2D Laser Desktop software package.
Access this document from Cut2D Laser Desktop's Help Menu ► Help Contents or from the Cut2D Laser Desktop folder in the program section of your Windows Start menu.
At the bottom of the page you will see an area with View All Help. This will download all the Help Documentation as a single web page which is useful for searching or if you need to create a paper copy of the documentation.
Please note that this document is a Reference Manual. If you require more guidance, or are still learning how to use Cut2D Laser Desktop, please ensure that you view the Getting Started Video Tutorials in the Cut2D Laser Desktop Video Tutorial Browser when starting the software.
Cut2D Laser Desktop also includes an extensive selection of video tutorials, which are accessible from the Tutorial Video Browser link when application first starts. These tutorials cover every aspect of Cut2D Laser Desktop's functionality and range in complexity from a beginner's overview, to advanced features and principles. They are intended to be extremely accessible by level of experience or topic and use real-world examples throughout. Videos can be watched online, or installed locally.
We welcome any comments on this manual or the other training material, please email support@vectric.com with your feedback.
Cut2D Laser Desktop has been developed to allow the production of decorative and artistic dimensional carved parts. As well as drawing and modeling tools, it includes both 2D and 3D machining, along with 3D V-Carving / 3D Engraving to allow a huge variety of jobs to be produced as quickly and easily as possible. The general work flow logic to apply to most jobs is explained in the diagram below:
Layout 2D Design
Import Vectors Draw Vectors Import Bitmaps |
|
⇓ | |
Create 2D, 2.5D
toolpath
Create or edit vector boundaries for toolpaths Specify tool details for each strategy |
|
⇓ | |
Preview Final Part
Visualize the part as it will actually look Create proof images for customer Check estimate for cutting time |
|
⇓ | |
Save the CNC Code
Save the final cuto file to send to the CNC machine |
Cut2D Laser Desktop includes drawing and editing tools that allow designs to be created and modified. Functions for vector creation and editing are very easy to use and multiple design elements can also be drawn or imported, scaled, positioned and interactively edited to make a new design. Text can also be created using any TrueType or OpenType fonts installed on your computer, or the single stroke engraving fonts supplied with the software.
A comprehensive set of 2D, V-Carving, Engraving and 3D toolpath strategies provide you with efficient ways to use your tooling to carve the finished part. This process is usually relatively independent of drawing or modeling (although toolpaths are often created directly from some artwork or 3D composite models). Cut2D Laser Desktop provides simple interface buttons to toggle screen layout to assist the shift in focus from design to toolpathing.
Finally you can use Cut2D Laser Desktop's large selection of post-processors to save toolpaths in precisely the format that your particular CNC machine tool requires.
The Drawing , Layers and Toolpath tool pages have Auto-Hide / Show behavior which allows them to automatically close when not being used, thus maximizing your working screen area.
Cut2D Laser Desktop includes two default layouts, one for designing and one for machining, which can automatically and conveniently set the appropriate auto-hide behavior for each of the tools pages. Toggle layout buttons on each of the tools pages allow you to switch the interface as your focus naturally shifts from the design stage to the toolpathing stage of your project.
If a tools page is auto-hidden (because it is currently unpinned, see pinning and unpinning tools pages, below), then it will only appear as a tab at the side of your screen. Move your mouse over these tabs to show the page temporarily. Once you have selected a tool from the page, it will automatically hide itself again.
The auto-hide behavior of each tools page can be controlled using the push-pin icons at the top right of the title area of each page.
Pinned Open (auto-hide disabled) |
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Un-pinned (auto-hide enabled) |
Cut2D Laser Desktop has two default tool page layouts that are designed to assist the usual workflow of design, followed by toolpath creation.
The first stage in any project is to create a new blank part or import some existing data to work with. At this stage a number of parameters need to be defined relating to the size of the part and its position relative to the datum location on the CNC machine. Later, once the part has been defined and you have started working, you may want to change the size of the material, import additional data and generally manage the project operation. In this section of the manual the initial creation of a part will be covered along with all the icons which appear under the File Operations section of the Drawing Tab.
When you first start the program you will see the Startup Task options on the left hand tab and also a list of your 4 most recently opened Cut2D Laser Desktop parts (this is a rolling list that will be populated each time you run the software and may initially be empty).
When you first start the program you will see the Startup Task options on the left hand tab and also a list of your most recently opened Cut2D Laser Desktop parts.
The first choice is whether you want to Create a new file or Open an existing one. Creating a new file allows you specify a size and location for a blank work area, set your material thickness and also set the model quality and even the shading color/material. The process to do this will be covered in the next section (Job Setup Form Options).
The second choice, Open an Existing File, will allow you to open a pre-created file from your computer. This may be a file you previously created in Aspire (*.crv3d), or a VCarve Pro job (*.crv). Alternatively, it might be a 2D vector layout from another CAD system (*.dxf, *.eps, *.ai and *.pdf). A CRV3D or CRV file will have the necessary information for material size etc. already embedded in it. The 2D formats will import the data at the size and position it was created but will require you to go through the Job Setup form to verify/edit all the parameters for the part.
The Tutorial Video Browser will open your default web browser (typically Internet Explorer, Chrome or Firefox - depending on your Windows setup and personal preference). The web browser offers a number of tutorial videos and associated files, presented either by project or feature category to help you to learn about the software. You will initially need internet access to watch or download the videos or files, but, once downloaded, the materials can be used offline.
This section includes direct links to useful websites and web resources - including clipart and projects for you to purchase, download and incorporate into your own designs. These links will also open in your default web browser and you will need internet access to use them.
The 2D View is used to design and manage the layout of your finished part. Different entities are used to allow the user to control items that are either strictly 2D or are 2D representations of objects in the 3D View. A list of these 2D View entities are described briefly below and more fully in later sections of this manual.
Ultimately the point of all these different types of objects is to allow you to create the toolpaths you need to cut the part you want on your CNC. This may mean that they help you to create the basis for the 3D model or that they are more directly related to the toolpath such as describing its boundary shape. The different applications and uses for these 2D items mean that organization of them is very important. For this reason Cut2D Laser Desktop has a Layer function for managing 2D data. The Layers are a way of associating different 2D entities together to allow the user to manage them more effectively. Layers will be described in detail later in the relevant section of this manual. If you are working with a 2 Sided project you can switch between the 'Top' and 'Bottom' sides in the same session, enabling you to create and edit data on each side, and using the 'Multi Sided View' option you can view the vectors on the opposite side. 2 Sided Setup will be described in detail later in the relevant section of this manual.
Vectors are lines, arcs and curves which can be as simple as a straight line or can make up complex 2D designs. They have many uses in Cut2D Laser Desktop, such as describing a shape for a toolpath to follow or being a controlling 2D shape for use with one of the 3D modeling functions such as the 2 Rail Sweep. Cut2D Laser Desktop contains a number of vector creation and editing tools which are covered in this manual.
As well as creating vectors within the software many users will also import vectors from other design software such as Corel Draw or AutoCAD. Cut2D Laser Desktop supports the following vector formats for import: *.dxf, *.eps, *.ai, *.pdf, *skp and *svg. Once imported, the data can be edited and combined using the Vector Editing tools within the software.
Although bitmap is a standard computer term for a pixel based image (such as a photo) in *.bmp, *.jpg, *.gif, *.tif, *.png and *.jpeg. These file types are images made up of tiny squares (pixels) which represent a scanned picture, digital photo or perhaps an image taken from the internet.
To make 3D models simple to create, Cut2D Laser Desktop uses a method which lets the user break the design down into manageable pieces called Components. In the 2D View a Component is shown as a Grayscale shape, this can be selected and edited to move its position, change its size etc. Working with the Grayscale's will be covered in detail later in this manual. As with bitmaps, many of the vector editing tools will also work on a selected Component Grayscale.
Vectors have two very important uses:
As they are such an important part of two of the fundamental areas of the software there are a lot of tools to create, edit and manage them. In this section all these tools and vectors options will be briefly described. For practical examples of these tools you should review the tutorial videos.
Decorative vector designs and shapes will often be imported from another drawing package such as Corel Draw, AutoCAD etc. rather than being completely drawn in Cut2D Laser Desktop. The Vector Import icon is located in the File Operations area of the Drawing Tab. Once a vector has been imported then the imported vector shape(s) can be modified, moved, scaled, rotated, mirrored or deleted the same as vectors created within the software.
The following Vector file formats can imported
SVG |
SVG files are two dimensional vector graphics which can be created within Vectric software but also from other CAD packages such as Inkscape or Adobe Illustrator. If you open this file type from File ► Open, this will automatically import the vectors and open up the Job Setup Form. If opened from the File ► Import ► Import Vectors, this will import the vectors directly into the current job. |
DXF and DWG |
Files from other CAD or graphics software packages such as AutoCAD will be opened in the original size and position. The Job Setup Form is automatically opened showing the maximum X and Y dimensions of the opened design. The actual size of the material can then be specified along with the required thickness and appropriate X0, Y0 and Z0 origins. |
EPS |
Files from typical design software such as Corel Draw can be opened. The Job Setup form will automatically be opened so the required material size can be specified. By default the EPS file will be placed with the lower left corner of the design at X0, Y0. |
AI |
Files from typical design software such as Adobe Illustrator and Corel Draw can be opened. The Job Setup form will automatically be opened so the required material size can be specified. The AI file will be placed with the lower left corner of the design at X0, Y0 |
Software such as the Adobe product range can be used to convert files from other design and word processing software into the industry standard PDF file format. The text and vector content of PDF files is extracted when imported into Cut2D Laser Desktop. When importing multiple page PDF documents each page is placed on a separate layer. |
While every endeavor is made to keep up with other software companies' changes in their file format it is possible that files in the above formats may not always be readable in Cut2D Laser Desktop. In that case going back to the original design systems and saving the file in an earlier version may enable it to be loaded into Cut2D Laser Desktop. In addition Cut2D Laser Desktop may not support the import of special entities such as dimensions, hatching, text, numbers etc. from some vector file types. It may be possible to adjust the formatting for these objects in their original design program. This is often done using a command called Convert to Curves. This will change this type of data to regular vectors that can then be exported in a compatible format for import.
Cut2D Laser Desktop has the ability to create a project where your design requires you to cut both sides of your material. Typically you will cut the top surface of your material, then manually turn the material block over on your machine, whilst maintaining a common registration position, and cut the bottom surface using a second set of toolpaths. By specifying a two-sided project using the Job Setup form and indicating how you intend to flip the material over on your machine, you can allow the registration and organisation of the geometry, toolpaths and previews relating to each side of the design to be managed by the software. During the design process you can then switch between the top and bottom surface of your design, create toolpaths for each side and view a preview of the material - including after it has been cut from both directions. Once you are happy with the result you can then save the toolpaths relating to each side independently.
In the Job Setup dialog, you can pick whether you want to create a single-sided or a double-sided job. You can change this setting later if you wish.
The initial Z-Zero Position you will be using for the toolpaths relating to each side is set from the Job Setup dialog. You can choose to Z-Zero from the same material surface for both sides, the machine bed for both sides or you can opt to Z-Zero from each side indepenendently. Your choice depends on the nature of your design. Typically, if you are only intending to carve into the surface on each side then you will Z-Zero each independently after you have physically positioned the material on your machine. If your design involves cutting through the material and the Z depths for each side must coincide precisely, however, then you will usually wish to use a common Z position for both sides. You can change the Z-Zero settings for each side subsequently using the Material Setup form.
The X Y Datum Position applies to both sides of the material.
In order to correctly manage the alignment of the geometry relating to each side, it is important that the software knows whether material will be flipped vertically or horizontally during the physical machining process. Flip Direction Between Sides determines the automatic transformation of the drawings, models or toolpaths associated with each side. If the material block will be flipped horizontally then the software will automatically mirror your data to mimick the relative positions each side.
When you create or open a two-sided project, Cut2D Laser Desktop will display two new icons in the 2D View Toolbar. The first icon indicates which flip direction option has been specified for this project. It will ininitially be set to display the Top Side of your design. Any drawing or toolpath creation will be associated with the Top Side and this is known as the active side. To work on the other side of your design you will first need to make the Bottom Side active. Click on the Toggle Side button in the View Toolbar to switch the active side between top and bottom. Alternatively, you can use the number key shortcuts: 1 will make Top Side active and pressing 2 will make the Bottom Side active.
When toolpaths are created in a two-sided job they are automatically associated with the active side from which they were created. This helps you to keep track of which side of your job each toolpath is for. The toolpath list will only display the toolpaths for the current active side and this is indicated in the heading, which will read Toolpaths (Top) or Toolpaths (Bottom) accordingly. Changing the active side (using 1 or 2, for example) will cause the toolpaths list to also swap the displayed set of toolpaths.
The Preview Toolpaths form now includes a
button. This will simulate toolpaths cutting both sides of your job (regardless of the currently active side) so that you can see the combined result of your toolpaths in a single, solid, 3D representation of the final job.Saving your toolpaths from a two-sided job is done independently for each side. Save the toolpaths for the currently active side, then make the other side active (using 1 or 2) and save out the toolpaths for the other side.
Shows the workspace defined when you create a new file. This is used to control the XY layout of vectors and bitmaps. Typically you select an item from this view by clicking on it or dragging a box around it with the mouse. To move it you can click a selected item a second time to go into Transform mode. Some items when double clicked will open a form relating to the object and many have functions related to them displayed when you right mouse click over them.
When you want to manipulate a number of objects together you can Group them. This is a temporary operation to ease the selection, movement, scaling, and rotation etc. of several objects at once. It is reversed by Ungrouping.
Separates a set of Grouped Objects so that they can be manipulated independently again.
Generic name most often used to describe a complete Cut2D Laser Desktop project (CRV file) which contains all the 2D and Toolpath information in a single saved file - also sometimes referred to as a Part.
Keys on the keyboard which will activate certain commands when pushed. Example F4 to activate the Snapping Options Dialog. You can find a full list of all the Shortcut Keys in the online reference manual in the Frequently Asked Questions section.
A 2D object represented by lines, arcs or curves.